- Jan 09, 2020
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fickleheart authored
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fickleheart authored
I tried to fix ring shadows on polyobjects and got this in return: https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
Uses a hardcoded list for now. I was experiencing some crashes with this, but the shadowyscale check seems to have suppressed them.
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 06, 2020
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Alam Ed Arias authored
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- Jan 05, 2020
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LJ Sonic authored
The other way around this time.
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LJ Sonic authored
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Lactozilla authored
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile. Though, I left R_RainbowColormap alone.
- Jan 03, 2020
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LJ Sonic authored
- Jan 02, 2020
- Jan 01, 2020