- Jan 10, 2020
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MascaraSnake authored
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- Jan 04, 2020
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Alam Ed Arias authored
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Alam Ed Arias authored
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Nev3r authored
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Nev3r authored
# Conflicts: # src/lua_maplib.c # src/p_setup.c # src/r_defs.h
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Nev3r authored
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Nev3r authored
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before. Adapt the rope hang snapping to the new function's form.
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Nev3r authored
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Nev3r authored
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Nev3r authored
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
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Nev3r authored
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- Jan 03, 2020
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MascaraSnake authored
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it See merge request !628
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MascaraSnake authored
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Alam Ed Arias authored
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MascaraSnake authored
Textmap parser See merge request !604
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LJ Sonic authored
Fix major issue See merge request STJr/SRB2!625
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LJ Sonic authored
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James R. authored
Remove Direct Draw from AppVeyor config See merge request STJr/SRB2!622
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LJ Sonic authored
Do not save netgame-synced console variables See merge request STJr/SRB2!623
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- Jan 02, 2020
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LJ Sonic authored
Let the mouse move freely when a menu is open or game is paused See merge request STJr/SRB2!617
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LJ Sonic authored
This is a bad thing to do, because if you join a server, your game will save the host's settings.
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LJ Sonic authored
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James R. authored
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MascaraSnake authored
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MascaraSnake authored
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James R. authored
Fix MP Special Stages crashing if a player is being carried when it ends See merge request STJr/SRB2!615
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- Jan 01, 2020