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  1. Apr 06, 2018
  2. Apr 05, 2018
  3. Apr 03, 2018
  4. Mar 30, 2018
  5. Mar 29, 2018
  6. Mar 26, 2018
    • toaster's avatar
      A lot! · 98601dc7
      toaster authored
      * cv_powerupdisplay. Never, First-person only (default), Always.
      * New monitor stuff.
      * Fixed hitmessages.
      * Some CTF stuff.
      * Aaaaugh it's a lot I hate myself I need to work on my coursework.
      * I'll figure out what I did here in the merge request when that's done.
      98601dc7
  7. Mar 24, 2018
  8. Mar 23, 2018
  9. Mar 22, 2018
  10. Mar 21, 2018
    • Sryder's avatar
      Transform sprites in world space rather than screen space · 0885d271
      Sryder authored
      Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
      This should allow sprite splitting and sorting of sprites with level geometry easier.
      stransform is no longer needed.
      0885d271
    • toaster's avatar
      Mammoth commit! · 24c01756
      toaster authored
      * Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
      * Make race countdown happen in a bunch of appropriate circumstances.
      * Refactor race countdown.
      * Remove a lot of useless stuff from H&S/Tag UI.
      * Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
      * Remove useless PLAYING/SPECTATE text from lives element.
      * Merge lap counter into lives element.
      * Move some other text around.
      24c01756
  11. Mar 20, 2018
    • toaster's avatar
      * M_Random function access to v! (so v.RandomFixed(), etc...) · 05bf3674
      toaster authored
      * Remove deprecated P_Random() from Lua.
      05bf3674
    • Sryder's avatar
      Some fixes and updates for HWR_SplitWall · 4e95066f
      Sryder authored
      Solid walls *can* be cut
      Fix issues with water and fog FOFs not cutting each other out correctly
      Fix Fog colourmap and lighting setting that is done here.
      Remove HWR_SplitFog
      
      There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
      4e95066f
    • toaster's avatar
      * Clean up a lot of NiGHTS stuff still using the old, shitty NOSCALESTART... · ae033a94
      toaster authored
      * Clean up a lot of NiGHTS stuff still using the old, shitty NOSCALESTART offsetting in nonstandard resolutions.
      * Clean up the ST_ drawing macro list.
      ae033a94
  12. Mar 19, 2018
  13. Mar 18, 2018
  14. Mar 17, 2018
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