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  1. May 26, 2017
  2. May 25, 2017
  3. May 23, 2017
  4. May 22, 2017
  5. May 20, 2017
  6. May 19, 2017
  7. May 17, 2017
    • Monster Iestyn's avatar
      Merge branch 'sdl-fixes' into 'master' · b564c8ab
      Monster Iestyn authored
      SDL fixes and cleanup
      
      Mostly cleanup tbh. I noticed a few things that bugged me when examining SDL's code recently, thought I might as well fix them up a bit.
      
      These changes definitely does not affect netplay, so this can be merged to master just fine.
      
      See merge request !183
      b564c8ab
  8. May 15, 2017
  9. May 13, 2017
  10. May 12, 2017
  11. May 11, 2017
  12. May 09, 2017
  13. May 08, 2017
  14. May 07, 2017
  15. May 03, 2017
    • Monster Iestyn's avatar
      Merge branch 'master' into next · 20351a10
      Monster Iestyn authored
      20351a10
    • Monster Iestyn's avatar
      Merge branch 'gitignore-stuff' into 'master' · 30143d2e
      Monster Iestyn authored
      .gitignore stuff
      
      The following changes have been made to `.gitignore` files in the objs/ and bin/ folders:
      * All the `.gitignore`s living in subfolders of objs/ have been done away with and replaced with a single `objs/.gitignore`, covering all the things that the subfolders ignored before (including depend.ped, if anyone is like me and has to remove that file manually)
      * All the `.gitignore`s living in subfolders of `bin/Mingw` ignore .exes of any name, not just srb2win/srb2dd/srb2sdl. en.mo is also ignored now... or rather any .mo file (just in case). This is mostly for my own sanity and that of anyone else who uses EXENAME=[name.exe] when compiling with MinGW.
      
      If you're not sure what `.gitignore` does exactly, as far as I'm aware it literally just tells Git what to "ignore" (or rather, not track), so anyone using Git GUI or some other Git program etc doesn't have to see changes certain files and can't accidentally commit the files or whatever.
      
      See merge request !174
      30143d2e
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