Found various places where the game could potentially segfault due to missing P_MobjWasRemoved checks. Discovered using this script:
P_MobjWasRemoved
addHook("MobjLineCollide", function (mobj, line) P_RemoveMobj(mobj) end)
00:12:31
1 year ago
No artifacts found
00:04:21
00:36:26