Fix 3D floor side texture scrolling (resolves #1215)

R_RenderThickSideRange was scrolling dc_texturemid instead of sprtopscreen. This used to work with R_Render2sidedMultiPatchColumn, but that code path no longer exists.

srb20581

If testing this with a scaled texture, use in combination with !2435 (merged).

Edited by Lactozilla

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