Fix 3D floor side texture scrolling (resolves #1215)
R_RenderThickSideRange
was scrolling dc_texturemid
instead of sprtopscreen
. This used to work with R_Render2sidedMultiPatchColumn
, but that code path no longer exists.
If testing this with a scaled texture, use in combination with !2435 (merged).
Edited by Lactozilla