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## New features
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* Uncapped (!1783)
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* UDMF (!1714)
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* To-do: Mention significant improvements
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* To-do: Mention deprecated actions/effects
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## Improvements
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* Add carry type for fan objects & sectors (!1364, !1809)
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* Allow objects with MF2_LINKDRAW to use their own color (!1576)
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* Add angle field to linedef_t (!1602)
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* Do not reload every texture when adding a wad (!1725)
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* Improve level platter name handling (!1730)
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* Add more menu graphics to the whitelist (!1731)
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* Make invincibility & Thunder Shield sparkles fullbright (!1755)
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* Give drop shadows to Metal Sonic (BCZ1) and flickies, remove them from badnik explosions (!1761)
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* More gravity-related map elements (!1808)
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* Sector effect that flips gravity upon jumping inside
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* "Sticky ceiling" flag for per-sector gravity FOFs
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* "Invert current gravity" flag for gravflip linedef executors
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* Gravity-specific linedef triggers
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* Various tweaks to emblems drawn in menus (!1810)
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* Allow linedef action 439 to set different back-side textures (!1812)
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* Tweak Pterabyte behavior: Raise button mashing requirement, longer grace period (!1839)
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* Improve multiple MF2_LINKDRAW objects in Software (!1843)
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* Better viewpoint switching in netgames (!1875)
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* Allow setting NiGHTS hoop pitch & yaw in degrees (in binary map format) (!1892)
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* Increase maxsend to 200 MB (!1895)
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* Change gamepad defaults (!1928)
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## Bugfixes
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* Fix __len metamethod ignored on tables (!1328)
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* Request 24-bit depth buffer from SDL, to prevent issues with 16-bit depth buffer (!1635)
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* Fix slope planes not being able to render fog (!1637)
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* Fix drop shadows on fake floor/ceiling (!1638)
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* Make P_SpawnGhostMobj ghosts properly copy spritestuff2 variables (!1741)
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* Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu (!1762)
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* Fix Minus & debris reverse gravity behavior (!1764)
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* Fix handling of sounds with SF_TOTALLYSINGLE plus other flags, prevent loud 'ding' sounds in ATZ (!1765)
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* Prevent Hangsters from sliding across the ceiling (!1766)
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* Fix Ideya Capture sometimes stealing extra spheres (!1768)
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* Fix papersprites being rotated incorrectly with rollangle in Software when viewing them on the flipped side (!1770)
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* Fix "unknown command" not being printed on dedicated servers (!1771)
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* Only set default skin/color when possible (!1771)
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* Fix blend/semibright/fulldark frame flags not working with 3D models (!1778, !1779)
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* OpenGL: Fix HWR_SplitWall and sloped midtextures (!1781)
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* Make autobrake account for scale (!1782)
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* Make CA_SLOWFALL account for scale (!1806)
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* Fixed quicksand not behaving properly when in reverse gravity (!1808)
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* Fixed Elemental stomp flames having incorrect gravity while using Gravity Boots (!1808)
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* Fix issues with gravity of dropped items (!1603, !1808)
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* Fix readhuditem not parsing flags correctly (!1816)
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* Prevent floating crumbling platforms from being triggered twice (!1817)
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* Start bustable FOF sounds at the correct height (!1818)
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* Fix reading the value of stagefailed (!1819)
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* Fix a crash when scrolling away from a save file with a negative lives count (!1822)
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* Fix problems with liv_cvRegisterVar (!1823)
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* Add PO2 flat cases for sizes smaller than 32x32 (!1873)
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* Fix suspicious Lance-a-Bot statues before solid for a while after becoming active (!1882)
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* Fix Download Consent/Snake minigame not having controller support (!1883)
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* Dynamic slope vertices: Allow untagged vertices which don't move (!1885)
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* Fix bugs with the Metal Sonic boss fight (!1896)
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* Fix some rendering errors in large maps (!1901)
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* Lua: Fix HurtMsg hook no longer accepting a parameter for the inflictor object (!1903)
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* Fix Tails bot's flight indicator flickering when exiting a level (!1918)
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## Resource files
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* `zones.pk3`:
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* Greenflower 2 (https://github.com/STJr/SRB2/issues/498)
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* Techno Hill 1 (#830)
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* Deep Sea 1 (#820)
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* Deep Sea 2 (#842)
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* Castle Eggman 1
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* Castle Eggman 2 (#810)
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* Arid Canyon 2
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* Red Volcano 1
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* Egg Rock 1 (#786)
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* Egg Rock 2 (#786)
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* Black Core 1 (#786)
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* Azure Temple (#921)
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* Dream Hill
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* Twisted Terminal (#786)
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* Thunder Citadel (#786)
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* Orbital Hangar (#786)
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* Tutorial (#240, #888)
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* Multiplayer special stages (removed deprecated sphere/time sector effect) |
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\ No newline at end of file |