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# Code
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* !690 - (Lua) Added view rolling!!!
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* !707 - Fixed `+` command line parameters to support multiple arguments to a command.
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* !709 - Tweaked exitmove a bunch! Exitmove is now on by default. Players can no longer lose lives after finishing. Added visual indicators for players who have finished. Tails may now pick up finished players.
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* !716 - Removed trailing zeroes from floating point cvars.
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* !721 - Added emblem hint pages for levels with more than ten hints.
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* !742 - Added flashpals to GIFs.
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* !765 - Added `ShowTitlecardFor` to level headers, to precisely adjust when the titlecard will be shown.
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* !767 - Models may now be given to skins with the same names as sprites in `models.dat`.
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* !770 - (Lua) Added a bunch of string drawing options.
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* !771 - (Lua) Added `stoppedclock`.
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* !773 - (Lua) Sprites may now be rotated via `getSpritePatch` and `getSprite2Patch`.
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* !784 - Overtime works again.
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* !787 - Added some new skin colors! Copper, Apple, Bronze, Ketchup, Bluebell and Raspberry.
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* !787 - Save cards will now use a character's preferred opposite color, if set.
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* !787 - (Lua) Added `R_GetColorByName` and `R_GetNameByColor`.
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* !792 - (Lua) Added `pw_justlaunched` to tell when a player is launched by slopes.
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* !795 - Fixed OpenGL sometimes displaying the wrong skin color after a map change.
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* !799 - Fixed a bug where looking at players would not display their name, if a Lua hook was not registered.
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* !800 - PNG sprites may now be rotated.
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* !802 - Fixed a bug with `-warp` that would report a corrupted gamedata if SOC set a custom one.
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# Resources
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* Fixed some broken animated textures.
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* Upgraded the Rollout Rock to sixteen angles. |
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