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# Code
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## Additions
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### Game
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* !797 - The console can now be used during menus
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* !820 - The emblem hints and radar can now be used in Record Attack
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* !865 - Continues can now be used infinitely in the vanilla game while using a save file; collecting tokens after obtaining all the emeralds rewards extra lives instead
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* !927 - The showfps variable is now saved to config.cfg and has an additional compact option
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* !924 - Added new laser effects for the Greenflower Zone 3 boss
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### Modding
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* !782 - Added SF_NONIGHTSSUPER for characters who have super forms but shouldn't flash their supercolor in NiGHTS mode
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* !762 - MUSICDEF lumps can now set looppoints with LOOPMS
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* !805 - Updated the color ramps for Super Sonic's flashing colors (SKINCOLOR_SUPERGOLD1-SKINCOLOR_SUPERGOLD5)
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* !865 - Finite continues is now a togglable feature for addon gamedata
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* !917 - Added additional level header options SPECIALSTAGETIME, SPECIALSTAGESPHERES, and GRAVITY
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* !877 - Linedef type 461 can now change the angle of objects it spawns
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* !916 - Added linedef type 464: Trigger Egg Capsule
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* !679 - Added the SOC action A_Dye and linedef types 334 - 336, for coloring and colorizing players and other objects, as well as detecting when they are colored
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* !831 - Players can now hurt each other in any non-GTR_FRIENDLY gametype
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* !804 - (Lua) Added the BotRespawn hook
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* !803 - (Lua) The FollowMobj can now be hooked onto specific mobj types
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* !727 - (Lua) Added support for the Lua I/O library
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* !756 - (Lua) Spectating player mobjs can now be accessed via `player.realmo`
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* !817 - (Lua) Exposed new music functions: P_PlayJingle, P_PlayJingleMusic, S_GetMusicLength, S_GetMusicPosition, S_SetMusicPosition
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## Fixes
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* !813 - Fixed exitmove flags spawning in Single Player
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* !815 - Spectators no longer get chosen as the IT player in Tag/Hide & Seek
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* !823 - Fixed Amy's love hearts crashing the game in Frozen Hillside Zone
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* !822 - Fixed missing chat colors for the skincolors added in v2.2.2
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* !839 - Fixed special stages crashing upon taking damage
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* !827 - Fixed Arid Canyon Zone's fences not displaying properly in OpenGL
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* !837 - Fixed NiGHTS Attack crash after switching renderers
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* !806 - Fixed rejoining a server being impossible if the server is full
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* !838 - Fixed division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
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* !841 - Fixed the delete guest ghost confirmation returning to the wrong menu, and declining the confirmation now actually keeps the ghost
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* !836 - Fixed buggles not chasing the player, and thrown rings not homing in on players with Attraction Shields
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* !866 - Fixed disconnected player bodies getting erroneously kicked for having high ping
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* !840 - Fixed objects in sectors with a light level of 256 becoming black in OpenGL
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* !861 - Added horizon lines to OpenGL
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* !818 - Fixed models displaying incorrectly with rollangle in reverse gravity
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* !887 - Fixed emerald hunt's emerald spawns; emeralds can now also float with the ambush flag and spawn in reverse gravity with the flip flag
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* !890 - Fixed desync issues with players joining netgames while platforms were crumbling
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* !891 - The mouse is no longer grabbed during intermission or cutscenes while alwaysgrabmouse is off
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* !814 - (Lua) Fixed incorrect newdisplayplayer value for a forced ViewpointSwitch
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# Resources
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* Many maps received a generous number of bugfixes and texture offset tweaks
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* Lance-a-bot's breastplate was added to its attack sprites
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* Added a unique default DSONEUP sound for the `1upsound` toggle
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* The character select screen's font has been updated with a shading style more consistent for contrasting skincolor combinations
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* Updated the character select artwork for Sonic & Tails
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* Tails and Knuckles received new sprites for animations where previously mirroring sprites resulted in inconsistent limb positioning
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* Fang and Amy received minor sprite updates for detail consistency
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* Many updated MIDI tracks have been added to patch_music.pk3, which is now used by the game |
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