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* Fixed a critical issue where Custom Exits (for example, the no-intermission ending to every act in Black Core Zone) would cause the game to softlock when playing on a save file, or with a live event backup. (!1047)
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* Fixed an issue where 3D models that used sprites as their textures would have these textures applied offset significantly from their appearance in 2.2.4 and earlier. (!1049)
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* Fixed live event backups being created in some edge cases. (!1048)
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* Introduce a time penalty for loading live event backups for RTA runs, as a temporary fix for the fact that doing so allowed you to shed some already-accumulated time. This will be handled with more grace in a future patch, but this solution will do for now to avoid holding back critical bugfixes. (!1048)
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* Make a series of minor adjustments to Marathon Run on the request of the speedrunning community.
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* Add a small amount of extra info (skin, RTA vs in-game time) to the Evaluation screen for Marathon Run.
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* Changed the default mode to use the in-game timing system instead of RTA. (!1048)
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* Fixed some slightly misplaced water FOF heights across the campaign, abating some rendering issues.
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* Fixed an issue where y-shearing in OpenGL was painfully incorrect in reverse gravity with flipped camera. (!1051)
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* Fixed lighting on Amy's rolling sprites.
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* Updated Knuckles's side swimming sprites for better clarity. |
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