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# Code
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1046 - Bubble shield - stronger bounce, keep some horizontal momentum.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1010 - No more "Variables have the same netid" errors.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1031 - OpenGL `MF2_LINKDRAW` support. This means Tails' tails don't poke out of the shields anymore!
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1061 - 5 seconds are no longer added to the *current* run's time in the Live Event Backup category - Realtime.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1059, https://git.magicalgirl.moe/STJr/SRB2/merge_requests/884 - Added `P_RailThinker`, `P_XYMovement`, `P_RingXYMovement`, `P_SceneryXYMovement`, `P_ZMovement`, `P_RingZMovement`, `P_SceneryZMovement`, `P_PlayerZMovement` and `P_MovePlayer` to Lua.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1060 - Tweaked custom color support.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1046 - Bubble shield - stronger bounce, keep some horizontal momentum.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1010 - No more "Variables have the same netid" errors.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1031 - OpenGL `MF2_LINKDRAW` support. This means Tails' tails don't poke out of the shields anymore!
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1061 - 5 seconds are no longer added to the *current* run's time in the Live Event Backup category - Realtime.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1059, https://git.do.srb2.org/STJr/SRB2/merge_requests/884 - Added `P_RailThinker`, `P_XYMovement`, `P_RingXYMovement`, `P_SceneryXYMovement`, `P_ZMovement`, `P_RingZMovement`, `P_SceneryZMovement`, `P_PlayerZMovement` and `P_MovePlayer` to Lua.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1060 - Tweaked custom color support.
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* Added `R_GetSuperColorByName` to Lua.
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* Fixed an issue setting `accessible` with Lua.
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* Fixed a crash from setting `invcolor` to an invalid value.
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* `R_GetColorByName` will return `SKINCOLOR_NONE` instead of `SKINCOLOR_GREEN` if the color does not exist.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1065 - (Lua) `CONS_Printf` and `mo.valid` may now be used outside of levels.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1064 - (Lua) `freeslot` returns the number of the allocated mobj/state/sprite/etc.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1066 - Fixed a memory leak with custom skincolors, especially animated ones.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1076 - (Lua) Fixed `muspostbossname` sometimes returning garbage.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1078 - Built-in skincolors may now be changed.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1082 - Fixed a crash if you closed the game immediately after starting to record a replay.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1081 - Fixed Super Sonic having Metal Sonic's float.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1080 - Fixed some issues with fullbright on Super characters in NiGHTS stages.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1077 - Added the `netticbuffer` cvar. This stores some inputs in a buffer in case the network is slow, exchanging netcode induced lag for input delay.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1084 - Fixed fog FOFs sometimes being partially invisible with shaders enabled.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1085 - Fixed light level going out of range sometimes with shaders enabled.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1086 - Fixed polyobject plane distortion in OpenGL.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/693 - Added `G_FindMap` and `G_FindMapByNameOrCode` to Lua.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/939 - Added Music Preference to Sound Options, to prefer MIDI or digital music.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1019 - Remove wide version of the fallback intermission card. Now the normal one stretches to fit the screen.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1091 - Fixed Credits being unskippable from the Extras menu.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1089 - Fixed a rendering issue with huge sectors in OpenGL.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1094 - Fixed inconsistent flat alignment in OpenGL.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1099 - Fixed Metal Sonic's jet fume being visible in first-person.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1073 - (OpenGL) Model Lighting now works when shaders are enabled.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1093 - (Lua) The player argument for `COM_BufInsertText` is now optional, `consoleplayer` will be used if omitted.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1098 - Old Analog controls are functional again.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1092 - Word delete/backspace works in console. (Word movement worked before.)
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/982 - (Lua) `BT_SPIN` is now preferred over `BT_USE`.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1105 - Fixed pasting text sometimes crashing the game.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1115 - Added a menu option to show joiner's IP addresses.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/940 - Now using new Master Server technology, promising more uptime and smoother menus.
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* https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1132 - Added a new "Sonic Team Junior Presents" screen.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1065 - (Lua) `CONS_Printf` and `mo.valid` may now be used outside of levels.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1064 - (Lua) `freeslot` returns the number of the allocated mobj/state/sprite/etc.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1066 - Fixed a memory leak with custom skincolors, especially animated ones.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1076 - (Lua) Fixed `muspostbossname` sometimes returning garbage.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1078 - Built-in skincolors may now be changed.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1082 - Fixed a crash if you closed the game immediately after starting to record a replay.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1081 - Fixed Super Sonic having Metal Sonic's float.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1080 - Fixed some issues with fullbright on Super characters in NiGHTS stages.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1077 - Added the `netticbuffer` cvar. This stores some inputs in a buffer in case the network is slow, exchanging netcode induced lag for input delay.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1084 - Fixed fog FOFs sometimes being partially invisible with shaders enabled.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1085 - Fixed light level going out of range sometimes with shaders enabled.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1086 - Fixed polyobject plane distortion in OpenGL.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/693 - Added `G_FindMap` and `G_FindMapByNameOrCode` to Lua.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/939 - Added Music Preference to Sound Options, to prefer MIDI or digital music.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1019 - Remove wide version of the fallback intermission card. Now the normal one stretches to fit the screen.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1091 - Fixed Credits being unskippable from the Extras menu.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1089 - Fixed a rendering issue with huge sectors in OpenGL.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1094 - Fixed inconsistent flat alignment in OpenGL.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1099 - Fixed Metal Sonic's jet fume being visible in first-person.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1073 - (OpenGL) Model Lighting now works when shaders are enabled.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1093 - (Lua) The player argument for `COM_BufInsertText` is now optional, `consoleplayer` will be used if omitted.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1098 - Old Analog controls are functional again.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1092 - Word delete/backspace works in console. (Word movement worked before.)
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/982 - (Lua) `BT_SPIN` is now preferred over `BT_USE`.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1105 - Fixed pasting text sometimes crashing the game.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1115 - Added a menu option to show joiner's IP addresses.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/940 - Now using new Master Server technology, promising more uptime and smoother menus.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1132 - Added a new "Sonic Team Junior Presents" screen.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1143 - Optimized loading of PNG graphics, greatly reducing the load time of levels that happen to use PNGs.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1142 - (Lua) Passing a number with '%e' %E' '%f' '%g' '%G' specifier to string.format returns a number that is scaled by `FRACUNIT`
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1139 - Objectplace improvement and fixes: movement speeds are scaled with player scale, spawned objects are scaled with player scale, command accepts argument for thing num to set, analog control schemes can now control objectplace using the same controls as standard schemes
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1114 - Fixed cv_glshearing 2 in first person
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1124 - Fixed a bug where adding the same mod multiple times counted towards the mod limit
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1125 - tic and UI times is now shown in render stats
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1127 - Fixed players not properly decolorizing via linedef action
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1134 - Fixed bonus items sometimes overriding apples in Snake minigame
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1145 - "divide by zero" or "modulo by zero" errors will now show the file and line of where it occurred.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1147 - Fixed save select not displaying changes made to the bot's skin
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1151 - Fixed P_SupermanLook4Players assigning spectators as targets
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1152 - Fixed dead players being able to trigger sector effects upon respawning.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1153 - Reworded messages about loaded addons so they are less confusing.
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1155 - Players can no longer change their name more than five times per minute
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* https://git.do.srb2.org/STJr/SRB2/merge_requests/1156 - Volume is applied to sounds that have an origin
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# Resources
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* Added a new Black Eggman sprite render.
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* Minor changes in Green Flower Zone 3, Techno Hill Zone 2 and Arid Canyon Zone 1. |
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* Minor changes in Greenflower Zone 1, Greenflower Zone 2, Greenflower Zone 3, Techno Hill Zone 1, Techno Hill Zone 2, Castle Eggman Zone Act 2, Arid Canyon Zone 1, Egg Rock Zone Act 1 and Lost Palace Zone
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* Jeck Jims' 3D models is now included |
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