... | ... | @@ -107,5 +107,15 @@ See this GitLab MR for info: http://git.magicalgirl.moe/STJr/SRB2...e_requests/1 |
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* userdataType(variable) now exists to print the userdata type of whatever you supply as a string, e.g. "player_t" or "mobj_t". Was included with this MR: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/67
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* I added a linedef type and the Lua function EV_StartCrumble for making an FOF "crumble" (i.e. fall down) remotely: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/55
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* TEXTURES now supports horizontal/vertical flipping of texture patches (Software only as of writing for now though), which is implemented like in ZDoom for SLADE compatibility: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/58
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* Linedef types 66, 67 and 68 are new "plane displacement" linedef types. See http://git.magicalgirl.moe/STJr/SRB2...ge_requests/61 and http://git.magicalgirl.moe/STJr/SRB2...ge_requests/79
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* FOF wall slope skewing: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/39 |
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* FOF wall slope skewing: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/39
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# Plane displacement
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Linedef types 66-68 are the plane displacement specials; 66 = move floor only, 67 = move ceiling only, 68 = both
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* Front sector = control sector
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* Tag = tag of target sectors to be moved whenever the control sector floor moves
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* Linedef length = movement factor relative to control sector movement, 256 = 1:1 with control sector. 128 is half as much, 512 is twice as much, etc.
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Whenever the control sector floor moves (not ceiling, never ceiling), the selected planes of the tagged sectors all move (mind, they have a tic delay due to how it all works, it's not perfect really).
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Turn on Not Climbable on any of the plane displacement linedef types to enable inverse plane displacement for any sectors tagged by them. This causes moving the control sector to move all tagged sector planes in the reverse direction. |
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