|
|
This is where I dump all the internal documentation of 2.2 features that I can find, so y'all can put it on the wiki. Be warned that some of the information may be outdated, so it's a good idea to double-check stuff first.
|
|
|
|
|
|
# toaster's revamps
|
|
|
Linedef type 250 (Mario Block) is almost the same as before, but has new functionality and is slightly different in another way.
|
|
|
* No Climb flag turns it into a brick block (set on Custom FOF via presence of FF_SHATTERBOTTOM - busts when hit from the bottom, player hits their head/fist/whatever, no more upwards momentum)
|
|
|
* Effect 1 flag makes it an invisible block (set on Custom FOF via absence of (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL) - intangible from every side except the bottom. Becomes visible and tangible when it's hit once)
|
|
|
* Only updates side textures when moving down or stationary, not whilst moving up - more fidelity to the source material, less processing on the CPU, everyone wins.
|
|
|
* If FOF master linedef has a backside, then: [If there's items in it the FOF's flats are set to that of the backside sector's ceiling, otherwise the floor.] Otherwise, no flat change.
|
|
|
|
|
|
# MI's polyobject setup changes
|
|
|
The main thing that was changed for PolyObjects was the setup for the First Line and Parameters linedef specials:
|
|
|
|
... | ... | |