... | ... | @@ -82,10 +82,6 @@ WallTexture EXAMPLE, 128, 128 |
|
|
* Negative patch y-offsets should now work properly for multi-patch textures or single-patch textures with no holes.
|
|
|
|
|
|
# Crumble FOF
|
|
|
* linedef type 446: basic setup is same as the remote shatter one (436), except the FOF of course falls down rather than shatters. By default the FOF respawns
|
|
|
* *No Climb*: the FOF *doesn't* respawn
|
|
|
* *Block Enemies*: respawning ability is determined by the FOF's flags (if it has FF_NORETURN it doesn't return, if it doesn't it does return)
|
|
|
* *Block Enemies + No Climb*: inverted version of above
|
|
|
* EV_StartCrumble for lua, format: `EV_StartCrumble(controlsec, rover, [floating?, [player, [origalpha, [crumblereturn?]]]])`
|
|
|
* *controlsec* is the FOF's control sector
|
|
|
* *rover* is the FOF itself
|
... | ... | |