... | ... | @@ -39,4 +39,13 @@ Parameter's linedefs flags are now used to toggle on/off certain features of Pol |
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The tag of both First Line and Parameters now are the PolyObject ID number they affect, rather than Parameter's sector floor height. This means that Parameters is now optional. As long as you don't need PolyObjects to have flats, anyway.
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Parameter's sector floor height now sets a starting translucency for the PolyObject. This works the same way as with linedef type 491, where 0 is fully opaque and 1000 is invisible. |
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Parameter's sector floor height now sets a starting translucency for the PolyObject. This works the same way as with linedef type 491, where 0 is fully opaque and 1000 is invisible.
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# MI's skybox improvements
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* the Skybox Viewpoint's Thing "Z Position" attribute now sets the z position you view a skybox from, not the angle. It is also now set relative to the ground, rather than being an absolute z position.
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* the Skybox Viewpoint's Thing "Parameter" attribute now sets an "ID" number for the viewpoint (or centerpoint), so that the new linedef special added (see below) can switch between skybox mobjs easily. Note that a map will use the viewpoint and centerpoint with ID 0 by default on being loaded, if they exist.
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* Linedef type 448 is a new linedef type that can be used to switch skybox viewpoints and/or centerpoints via their IDs. It works as follows:
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* By default only the viewpoint will be switched. The linedef's front x offset sets the ID of the new viewpoint, which should be a number between 0 and 15. If the front x offset is an invalid number such as -1, the game will not use any viewpoint mobj at all.
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* If Block Enemies is set, the centerpoint will be changed as well. The front y offset sets the ID of the new centerpoint. As with above, invalid numbers will make the game not use any centerpoint.
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* If Solid Midtexture is set, the viewpoint will not be changed. However, you must combine this with Block Enemies in order to change just the centerpoint, otherwise the linedef will have no effect!
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* By default, only the player who triggered the linedef will see the skybox being changed. If a player did not trigger the linedef executor directly, no change will be seen by anyone. If the Not Climbable flag is set, the skybox change will be "global", i.e. it will be seen by all players in the map. |