Skip to content
GitLab
Explore
Sign in
Register
STJr
SRB2
Merge requests
Open
23
Merged
745
Closed
61
All
829
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Draft: Fix infinite loop when Force Shield has 256 HP
!1562
· created
Jun 30, 2021
by
Sparkette
Bug
Closed
3
updated
Mar 07, 2024
Start texture nums from 1; let the first texture render
!1738
· created
Feb 07, 2022
by
James R.
Bug
Closed
1
3
updated
Feb 25, 2024
Draft: Fix continue screen, console & splitscreen issues with gamepad refactor
!1919
· created
Jan 11, 2023
by
sphere
Bug
Discussion
Regression
Closed
Approved
4
updated
Feb 19, 2024
Fix overflow check in R_DrawRepeatMaskedColumn
!2286
· created
Feb 01, 2024
by
Alu Folie
Bug
Closed
1
updated
Feb 18, 2024
Draft: "Bouncy NiGHTS" - General NiGHTS tweaks
15 of 20 checklist items completed
!1792
· created
Jun 10, 2022
by
Zwip-Zwap Zapony
Bug
Changed behavior
Enhancement
Movement/physics
Closed
10
updated
Dec 29, 2023
Minor changes to prevent SIGSEGVs
!1798
· created
Jul 02, 2022
by
256nil
Bug
Closed
2
updated
Nov 14, 2023
Fix segfault when launching a dedicated server
!2147
· created
Sep 16, 2023
by
Hanicef
Bug
Closed
Approved
1
1
updated
Nov 04, 2023
More consistent player access checks + defrosting global for Lua
!1322
· created
Dec 12, 2020
by
James R.
Bug
Feature
Lua
Closed
4
1
5
updated
Oct 30, 2023
Textcmd refactor
!1508
· created
May 10, 2021
by
James R.
Bug
Netcode
Refactoring
Unmergeable
Closed
Approved
2
8
updated
Oct 29, 2023
Use OpenGL to render screen texture
!2072
· created
Jul 27, 2023
by
Lactozilla
2.2.13
Bug
Changed behavior
Code quality
Enhancement
OpenGL renderer
Optimisation
Refactoring
Regression
Rendering
Software renderer
Closed
0
updated
Aug 28, 2023
Make overriding special stages optional for custom exits
!1942
· created
Mar 14, 2023
by
sphere
Bug
Enhancement
Closed
8
updated
Aug 21, 2023
Fix segfault when calling P_RemoveMobj from A_BunnyHop
!2051
· created
Jul 15, 2023
by
Hanicef
Bug
Closed
3
updated
Jul 15, 2023
Shield overlays aren't drawn if the player the shield mobj is targeting isn't using chasecam (Fixes #924)
!1891
· created
Dec 07, 2022
by
Nami i
Bug
Closed
2
updated
Jun 13, 2023
WIP:Fixes related to P_CheckDeathPitCollide checks
!1290
· created
Dec 04, 2020
by
SMS Alfredo
Bug
Lua
Refactoring
Closed
1
updated
Jun 01, 2023
Hotfix for NetVars Lua hook.
!24
· created
Sep 03, 2015
by
Yukita Mayako
master
Bug
Lua
Closed
1
updated
Apr 13, 2023
Have super sparks scale with the player
!2
· created
Feb 24, 2015
by
Eidolon
master
Bug
Closed
8
updated
Apr 13, 2023
Hotfix - Platform movement
!13
· created
May 29, 2015
by
Yukita Mayako
master
Bug
Closed
2
updated
Apr 13, 2023
Each Time Fix: Multiple players simultaneously entering a sector
!1
· created
Feb 24, 2015
by
Eidolon
master
Bug
Closed
3
updated
Apr 13, 2023
Draft: Fixes #167, although it should be tested with a missing texture. Supplied test...
!1911
· created
Jan 01, 2023
by
SSNTails
Bug
Closed
2
updated
Apr 13, 2023
Draft: Fix Lua Move functions breaking mobj references
!1957
· created
Apr 09, 2023
by
Hanicef
Bug
Closed
7
updated
Apr 13, 2023
Prev
1
2
3
4
Next