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  1. May 13, 2023
  2. May 09, 2023
  3. May 08, 2023
  4. May 02, 2023
  5. May 01, 2023
  6. Apr 30, 2023
    • R. E. D. Metal Sonic's avatar
      .... · 2b9f1876
      R. E. D. Metal Sonic authored
      it's impressive how stupid I am
      2b9f1876
    • R. E. D. Metal Sonic's avatar
      BTL_initSkillChange Edit #9124 · 7489ad64
      R. E. D. Metal Sonic authored
      <insert something about wanting to kill link here>
      
      Fixes issues with skillchange on implicted skills. HOPEFULLY the final fix for this, I will be sad if there's something else that comes up.
      7489ad64
  7. Apr 23, 2023
  8. Apr 21, 2023
    • NerduMiner's avatar
      Do not assume mo has valid player in VFX_Play · b24e203a
      NerduMiner authored
      I managed to trigger this bug by causing a skill to be autocasted in a NextTurn hook. It helps to be double sure that we always have valid userdata on our hands to avoid nil warnings.
      b24e203a
  9. Apr 14, 2023
    • NerduMiner's avatar
      Remove and rawset weapon related tables from DNG_handleEquipLab · 3361ae16
      NerduMiner authored
      Going from instantiating then accessing to just accessing should make this code faster. I chose to rawset these tables since it would help mods that manage to create new weapon types much simpler to manage since edits to the Equipment Lab already require bringing over all of its code.
      3361ae16
  10. Mar 27, 2023
    • R. E. D. Metal Sonic's avatar
      Render EP Percentages · 265cae7d
      R. E. D. Metal Sonic authored
      As skillcost passives can lower (or raise) EP costs, this renders EP percentages in both costs and near the EP gauge to give more accurate information for players.
      265cae7d
  11. Mar 25, 2023
  12. Mar 24, 2023
  13. Mar 01, 2023
    • NerduMiner's avatar
      Update old reference to 32 skins · 99481329
      NerduMiner authored
      99481329
    • NerduMiner's avatar
      Respect C array boundaries of skin array · 61dcd223
      NerduMiner authored
      We can only index the skins array between the values of 0 and 254. This was only found out after someone possibly set their defaultskin cv value to a mod character, then restarted the game with said mod unloaded, then went into the player setup menu. The game iterated through the whole skin table trying to find the non-existant skin and reached index 255 which is outside the bounds.
      61dcd223
  14. Jan 15, 2023
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