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Changes to synch

This now runs the resynch code whenever anyone is sent the gamestate during a dungeon and fixes a synch issue.

It also keeps a table of every enemy that's been through ROGUE_initEnemyStats to synch the enemyList table for mid-dungeon joiners. (I'm not sure what the best solution would actually be for that desynch)

Edited by Spectrum (Jonathan Dove)

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