Changes to synch
There are currently no pipelines.
To run a merge request pipeline, the jobs in the CI/CD configuration file must be configured to run in merge request pipelines and you must have sufficient permissions in the source project.
This now runs the resynch code whenever anyone is sent the gamestate during a dungeon and fixes a synch issue.
It also keeps a table of every enemy that's been through ROGUE_initEnemyStats to synch the enemyList table for mid-dungeon joiners. (I'm not sure what the best solution would actually be for that desynch)
To run a merge request pipeline, the jobs in the CI/CD configuration file must be configured to run in merge request pipelines and you must have sufficient permissions in the source project.