- Jul 23, 2020
-
-
Hannu Hanhi authored
-
James R. authored
NiGHTS fullbright fixes See merge request STJr/SRB2!1080
-
James R. authored
Fix Super Sonic exploiting CA_FLOAT abilities See merge request STJr/SRB2!1081
-
James R. authored
Fix crash if you start recording a replay and immediately close the game See merge request STJr/SRB2!1082
-
James R. authored
AND OR PARENTHESIS See merge request STJr/SRB2!1083
-
- Jul 21, 2020
-
-
James R. authored
-
James R. authored
Allow modification of built-in skincolors See merge request STJr/SRB2!1078
-
SteelT authored
-
- Jul 20, 2020
-
-
lachwright authored
-
James Hale authored
-
lachwright authored
-
James R. authored
Fix muspostbossname sometimes returning garbage. Closes #197 See merge request STJr/SRB2!1076
-
- Jul 19, 2020
-
-
James Hale authored
-
SteelT authored
-
- Jul 17, 2020
-
-
James R. authored
Fix skincolor-related memory leak See merge request STJr/SRB2!1066
-
James R. authored
-
- Jul 14, 2020
-
-
James R. authored
Fix lib_freeslot See merge request STJr/SRB2!1064
-
James R. authored
Minor Lua Fixes (CONS_Printf and mobj_t.valid) See merge request STJr/SRB2!1065
-
James Hale authored
-
kaysrishaq authored
minor lua fixes
-
- Jul 13, 2020
-
-
kaysrishaq authored
-
James R. authored
Various color fixes See merge request STJr/SRB2!1060
-
James R. authored
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE See merge request STJr/SRB2!992
-
James R. authored
-
- Jul 12, 2020
-
-
James R. authored
-
James R. authored
Expose several movement-related functions to Lua. See merge request STJr/SRB2!884
-
James R. authored
Remove references to the Glide API See merge request STJr/SRB2!1037
-
James R. authored
-
Kays Ishaq authored
-
James R. authored
-
Golden authored
-
Golden authored
Finishing off these changes; how a player moves vertically.
-
Golden authored
Still more complex than P_RingZMovement.
-
Golden authored
Ever wanted to move like a ring vertically?
-
Golden authored
Because P_XYMovement wasn't enough.
-
Golden authored
Ironically this seems slightly more advanced than P_RingXYMovement...
-
Golden authored
Ever wanted to move like a ring horizontally?
-
Golden authored
It was so easy; it took a grand total of one compile to implement! Why wasn't this done before...
-
James R. authored
Expose P_RailThinker to Lua. See merge request STJr/SRB2!1059
-
James R. authored
Marathon Run fixes (Resolves #184) Closes #184 See merge request STJr/SRB2!1061
-