- Feb 05, 2020
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Monster Iestyn authored
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
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- Feb 04, 2020
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James R. authored
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- Feb 03, 2020
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James R. authored
Fix game hanging on server creation/splitscreen if your name is whack See merge request STJr/SRB2!752
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- Feb 02, 2020
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James R. authored
Starpost config additions See merge request STJr/SRB2!680
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James R. authored
Fix fuckup 2 See merge request STJr/SRB2!744
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James R. authored
Fix memory leak when caching rotsprite See merge request STJr/SRB2!745
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James R. authored
Make flying TNTs' explosions not so laggy the first time See merge request STJr/SRB2!746
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James R. authored
Reset pmomz after applying it to momz See merge request STJr/SRB2!747
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James R. authored
Remove flight cutoff property See merge request STJr/SRB2!748
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James R. authored
Don't I_Error if non base files fail to load with -file See merge request STJr/SRB2!678
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James R. authored
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James R. authored
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James R. authored
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- Feb 01, 2020
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LJ Sonic authored
Fix splitscreen player being unable to move See merge request STJr/SRB2!749
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LJ Sonic authored
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Lactozilla authored
Automap fixes See merge request STJr/SRB2!735
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Lactozilla authored
Fix color LUT using the wrong palette See merge request STJr/SRB2!739
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lachwright authored
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lachwright authored
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lachwright authored
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- Jan 31, 2020
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James R. authored
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James R. authored
This is the where the extreme lag when TNT Barrels explode came from. Probably because the sprites are big and there's four of 'em! It shouldn't matter that these aren't rotated--they're pretty round.
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James R. authored
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James R. authored
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James R. authored
Don't draw yourself in first person! See merge request STJr/SRB2!697
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James R. authored
Fix crash when using -skipintro and the renderer is set to OpenGL from config See merge request STJr/SRB2!714
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James R. authored
Fix damagetype for Cybrak flamethrower. See merge request STJr/SRB2!731
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James R. authored
Fix the minecart angle thing in netgames Closes #69 See merge request STJr/SRB2!732
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James R. authored
Fix title card not showing up at all if focus lost See merge request STJr/SRB2!736
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James R. authored
Fix M_DrawNightsAttackMountains integer overflow See merge request STJr/SRB2!737
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James R. authored
Fix F_StartContinue fading out incorrectly in OpenGL See merge request STJr/SRB2!738
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James R. authored
Fix memory leak while chat is on screen See merge request STJr/SRB2!743
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SteelT authored
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- Jan 30, 2020
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lachwright authored
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- Jan 29, 2020
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SteelT authored
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items See merge request STJr/SRB2!733
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- Jan 28, 2020
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LJ Sonic authored
Only call P_CheckSurvivors() in tag gametypes See merge request STJr/SRB2!740
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LJ Sonic authored
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- Jan 27, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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