- Jun 20, 2023
- Jun 19, 2023
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sphere authored
Optimize field lookups in Lua metatables See merge request STJr/SRB2!2024
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sphere authored
Fix segfault when ghost dies from a death pit Closes #999 See merge request STJr/SRB2!2026
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Hanicef authored
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- Jun 18, 2023
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Hanicef authored
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- Jun 15, 2023
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sphere authored
Interpolate Models when Scaling Mobjs See merge request STJr/SRB2!2021
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- Jun 13, 2023
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Zwip-Zwap Zapony authored
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sphere authored
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- Jun 12, 2023
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sphere authored
Fix Flung Spheres not using the Blue Sphere collection effect See merge request STJr/SRB2!1995
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sphere authored
Fix Camera Interpolation Never Being Reset (Resolves #1026 and #976) Closes #976 and #1026 See merge request STJr/SRB2!2008
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sphere authored
Fix IPv6 See merge request STJr/SRB2!1612
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sphere authored
Interpolate Shadows when Scaling Mobjs See merge request STJr/SRB2!1986
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sphere authored
Refactor P_CheckSector Closes #870 See merge request STJr/SRB2!1946
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sphere authored
Rewrite F_SkyScroll to fix overflows Closes #1008 See merge request STJr/SRB2!1985
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sphere authored
[SUGOI] Multiplayer emblems See merge request STJr/SRB2!1756
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- Jun 11, 2023
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katsy authored
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- Jun 09, 2023
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sphere authored
Port increment_move radius clamps from Ring Racers See merge request STJr/SRB2!2013
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sphere authored
Add HUD icons for timed NiGHTS powerups See merge request STJr/SRB2!1949
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sphere authored
Small text colormap tweaks See merge request STJr/SRB2!1971
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- Jun 05, 2023
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Sal authored
Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
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- Jun 03, 2023
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SMS Alfredo authored
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- Jun 02, 2023
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
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Sal authored
Don't give completion emblems when getting a game over in multiplayer (or any other kind of level reset)
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Sal authored
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Sal authored
Previously, level select only appeared in the SP pause menu if you load a complete save file. Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select. Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
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Sal authored
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
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Sal authored
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