- Aug 02, 2019
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toaster authored
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Monster Iestyn authored
Bustables and landing events Closes #157 and #162 See merge request STJr/SRB2Internal!262
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Monster Iestyn authored
Spring angles and ring angles See merge request STJr/SRB2Internal!266
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Monster Iestyn authored
Special stage related fixes See merge request STJr/SRB2Internal!269
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Monster Iestyn authored
MANIASPHERES de-hardcode See merge request STJr/SRB2Internal!268
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Monster Iestyn authored
Additional spring flags See merge request STJr/SRB2Internal!256
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Monster Iestyn authored
Smiles tail scale See merge request STJr/SRB2Internal!273
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Monster Iestyn authored
Diagonal spring ring fixes See merge request STJr/SRB2Internal!267
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sphere authored
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toaster authored
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- Aug 01, 2019
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toaster authored
Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
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- Jul 30, 2019
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toaster authored
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
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toaster authored
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage. * Correct a potential source of desync in P_GiveEmerald.
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- Jul 29, 2019
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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toaster authored
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
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toaster authored
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toaster authored
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it. * If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
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- Jul 28, 2019
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toaster authored
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toaster authored
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Monster Iestyn authored
New CEZ scenery See merge request STJr/SRB2Internal!257
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- Jul 20, 2019
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Monster Iestyn authored
Record Attack bg fixes See merge request STJr/SRB2Internal!259
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Monster Iestyn authored
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
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- Jul 17, 2019
- Jul 16, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Fix crash with GME sounds when being freed See merge request STJr/SRB2!504
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Monster Iestyn authored
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- Jul 15, 2019
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Monster Iestyn authored
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead. (I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
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- Jul 14, 2019
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Monster Iestyn authored
Titlemap fixes See merge request STJr/SRB2Internal!258
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Monster Iestyn authored
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
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Monster Iestyn authored
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
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Monster Iestyn authored
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds * increase bgname to 9 to include the extra NULL byte? (is this a good idea actually) * make M_IterateMenuTree ignore menu levels without a menutype value
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