- Aug 22, 2022
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- May 27, 2022
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toaster authored
* A "canon" adaptation of the community-created server option `lessbattlevotes`. * If set to "None", voting behaves as before. * If set to "Race" or "Battle". that gametype is considered the preference. * The voting screen is always operated from the perspective of the preferred gametype. * If you're in an un-preferred gametype, the third vote option will always allow you to continue the gametype. * If the preferred gametype is Race and you've just exited a Battle map, Encore may now appear on the second vote option. * A number of bugs with voting have been corrected. * If `kartencore` is on, the third vote option will now correctly have Encore applied. * If a custom EXE or malformed packet sends an Encore flag alongside a Battle gametype ID, actively strip it. * Just to note, clients do not enter Battle Encore with or without this change - this just prevents a promise the rest of the game couldn't fulfill.
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- Sep 11, 2020
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James R. authored
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- Sep 01, 2020
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James R. authored
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- Sep 10, 2019
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Latapostrophe authored
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- Sep 09, 2019
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Latapostrophe authored
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- Sep 05, 2019
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Latapostrophe authored
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- May 02, 2019
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Sal authored
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- Apr 18, 2019
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Sal authored
Did not get to finish all refactoring or even compile this, I'll continue later
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- Apr 07, 2019
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fickleheart authored
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- Apr 06, 2019
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fickleheart authored
Preview is fairly basic, and only shows players rewinding. Full state is restored via reloading the replay and jumping to the timestamp once the rewind is done.
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- Apr 05, 2019
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fickleheart authored
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- Apr 01, 2019
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Mar 31, 2019
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fickleheart authored
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fickleheart authored
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- Mar 25, 2019
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Mar 20, 2019
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fickleheart authored
This makes for smaller replay files while keeping sync checks in place!
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- Mar 18, 2019
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Monster Iestyn authored
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names # Conflicts: # src/doomstat.h # src/m_menu.c
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- Mar 11, 2019
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James R. authored
Music pausing is now optional. Sounds may be paused--on by default. The game itself being paused in off-line mode is now optional. (showfocuslost now loads from config.)
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- Feb 17, 2019
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Feb 16, 2019
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fickleheart authored
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fickleheart authored
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- Feb 14, 2019
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James R. authored
The first view is also not changed if there are no players to view.
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- Feb 07, 2019
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fickleheart authored
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- Feb 05, 2019
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James R. authored
(fickle's suggestion.)
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- Feb 04, 2019
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James R. authored
This isn't just a shameless console-empowerement. More precise "spying" can benefit everybody. But especially in net-replays, this is almost necessary.
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- Feb 02, 2019
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fickleheart authored
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fickleheart authored
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- Jan 28, 2019
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fickleheart authored
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- Jan 18, 2019
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Sal authored
- Update chars.kart hash, AGAIN! - Fix spectators being visible on minimap when F12ing people - Optimize how splitscreen players are drawn on top of the minimap - Remove duplicated cvar registrations - Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly - Increase "Frequent" gametype switch frequency even more - "SRB2" version dehacked warning ignores srb2.srb
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- Jan 17, 2019
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toaster authored
* Refactor all instances of `majormods = true;` to route through G_SetGameModified, and catch a few spots I missed in the process. * Make G_SetGameModified only console-print for major mods. * Add amnesty to "major mod" detection while loading files with custom savedatas. * Improved the console prints for command `isgamemodified`.
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