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  1. Aug 19, 2022
  2. Nov 06, 2020
  3. Sep 20, 2020
    • Sal's avatar
      Griefing timer · 7b6d527b
      Sal authored
      Spectates/kicks players who aren't making progress, does it even faster if they're going backwards.
      7b6d527b
  4. Sep 18, 2020
  5. May 15, 2020
  6. May 13, 2020
  7. Mar 10, 2020
  8. May 02, 2019
  9. Apr 18, 2019
    • Sal's avatar
      Huge splitscreen refactor · 1f613975
      Sal authored
      Did not get to finish all refactoring or even compile this, I'll continue later
      1f613975
  10. Mar 16, 2019
  11. Feb 22, 2019
  12. Feb 17, 2019
  13. Jan 13, 2019
  14. Nov 27, 2018
    • Sal's avatar
      Require 3/5ths of checkpoints instead of 1/2 · e2a9aeb3
      Sal authored
      This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
      e2a9aeb3
  15. Nov 25, 2018
  16. Jun 05, 2018
    • Sal's avatar
      Lots of cmd restructuring. · d3793cb1
      Sal authored
      - cmd->driftturn exists now, for figuring out how far you're turning. Added to prevent analog sticks from being able to get drift sparks faster.
      - Feather bounce strafing moved to use cmd->sidemove, which means it also supports analog now.
      - Braking now waits a few tics for you to be stopped for a few tics before it lets you go in reverse, as per Sev's request.
      - Removed a lot of unused/redundant/commented out control code, and reorganized some of the existing code.
      d3793cb1
  17. Jan 22, 2018
    • Sal's avatar
      Camera adjustin's · bb6694a7
      Sal authored
      - Look backward button works
      - Increased default cam_speed, from 0.3 to 0.45. This is the highest
      value that I think doesn't look overly stiff.
      - Removed bobbing in first person
      I was trying to do the camera angle thing that we've been talking about
      for a while, but I can't get it to work well.
      bb6694a7
    • Sal's avatar
      Instead of player->laptime, lets add curlap · 6f1dda7b
      Sal authored
      Since lap time will only ever be used locally, it makes more sense to
      just use one variable instead of a player struct variable
      6f1dda7b
    • Sal's avatar
      Record best lap time in Record Attack · 672c4b52
      Sal authored
      - Record Attack replays now save best lap time
      - Removed instances of NiGHTS Attack
      - Removed a lot of unlockable that have no use in Kart (ultimate mode,
      perfect bonus, score emblems, etc)
      - Removed all methods of activating ultimate mode
      672c4b52
  18. Dec 17, 2017
  19. Nov 28, 2017
    • Sal's avatar
      Previous EXE: The Better Edition · 19868558
      Sal authored
      - Improve balloon-based items. Much more distinguished differences
      between the different ranks
      - Reverted Feather strafing. You can now just... properly move in the
      air, if you're using a Feather or a Bounce Pad.
      - Bounce pads are now stronger while using speed items.
      - Fixed the long standing bug about offroad & ziplines working when
      you're on FOFs above them. This is a tricky subject, so please report
      any issues you may come across related to this.
      - Shells should no longer travel to Mars, nor will they  when using
      bounce pads. They should now do a gentle hop.
      - :WIP: new MP Player Setup screen, now shows character stats. Will
      later feature the list of characters in a row of icons, and a backported
      2.2 color selector with toast's permission
      - Renamed "Match" to "Battle" :p
      - Yet MORE minor cases where kartspeed & kartweight were being read as
      fixed_t when they're freakin' UINT8's, people!
      19868558
  20. Nov 20, 2017
    • Sal's avatar
      More lenient checkpoints · 88851533
      Sal authored
      Doesn't really belong in this branch but shut up! I'm lazy :p
      88851533
    • Sal's avatar
      Some more minor comeback tweaks · a2767fe3
      Sal authored
      - Comeback players are now 1 speed with -20 friction
      - Bombing gives 2 karma now
      - Item players should no longer be able to be hit
      - Attempted to fix instances of trying to bomb someone while they can't
      be touched causing you to lose all your karma and start a console
      message saying you're back in the game, despite not rewarding a balloon
      - Fixed a few places where kartspeed & kartweight were being read as
      fixed point numbers, despite being UINT8's
      - Fixed up kartstuff Lua support more, functions properly now
      a2767fe3
  21. Nov 04, 2017
  22. Nov 01, 2017
  23. Apr 17, 2017
    • ZTsukei's avatar
      v1.3.04 - The Bouncy One · cfdb1276
      ZTsukei authored
      --------
      Hardcoded Collide.lua.
      Added player boolean array "Collide", used by Collide.lua.
      Walls are now bouncy by default again, like they were in 1.09.
      Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
      cfdb1276
  24. Feb 27, 2017
  25. Feb 07, 2017
  26. Jul 06, 2016
  27. May 18, 2016
  28. May 14, 2016
  29. May 01, 2016
    • Monster Iestyn's avatar
      General improvements to Lua error messages for out-of-bounds stuff. · 2ddde836
      Monster Iestyn authored
      The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
      2ddde836
  30. Apr 30, 2016
  31. May 21, 2015
    • Yukita Mayako's avatar
      Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. · ef0e61fc
      Yukita Mayako authored
      Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
      of using a full UINT32. Lua only has one number type, so signedness
      gets in the way of using angle_t directly. This handling of angles
      matches up with how ZDoom ACS scripting and the like does it.
      
      I also changed all the integer casts and pushes of fixed_t to
      their own macro in preperation for possible future seperation.
      ef0e61fc
  32. Aug 27, 2014
  33. Aug 04, 2014
  34. Apr 19, 2014
  35. Mar 21, 2014
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