- Nov 02, 2018
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Monster Iestyn authored
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason. ESPECIALLY if the file is already loaded in SRB2, that's just silly.
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Monster Iestyn authored
Patch offsets fix See merge request STJr/SRB2!305
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- Oct 31, 2018
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Monster Iestyn authored
MI minor refactoring See merge request STJr/SRB2!294
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Monster Iestyn authored
Multi-patch texture support for transparency AND translucency See merge request STJr/SRB2!293
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- Oct 30, 2018
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Monster Iestyn authored
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
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Monster Iestyn authored
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- Oct 29, 2018
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Monster Iestyn authored
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Monster Iestyn authored
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
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Monster Iestyn authored
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
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Monster Iestyn authored
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- Oct 21, 2018
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Monster Iestyn authored
mapheader lua unarchive hotfix See merge request STJr/SRB2!302
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Monster Iestyn authored
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- Oct 20, 2018
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Monster Iestyn authored
Music Code Cleanup See merge request STJr/SRB2!278
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Marco Z authored
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- Oct 14, 2018
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request STJr/SRB2!301
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Monster Iestyn authored
More accurate GIF delay See merge request STJr/SRB2!276
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Monster Iestyn authored
MI's unimportant code cleanup See merge request STJr/SRB2!295
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Sryder authored
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- Oct 13, 2018
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Sryder authored
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
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- Oct 11, 2018
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Also corrected what appears to be a typo in some comments above?
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Monster Iestyn authored
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency ...that was a mouthful
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- Oct 09, 2018
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Monster Iestyn authored
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close. See merge request STJr/SRB2!292
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Sryder authored
No memory leak here, just a very tiny thing I noticed.
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- Oct 08, 2018
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Monster Iestyn authored
Free SOC_s to a good home See merge request STJr/SRB2!291
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toaster authored
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!) * Optimise the repeated strlen usage into a single call, which is stored for later.
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Monster Iestyn authored
Dr. Who And The Sleeping Weather See merge request STJr/SRB2!288
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Monster Iestyn authored
SP savegame continues icon crash See merge request STJr/SRB2!290
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Monster Iestyn authored
Makefile: Split zlib and libpng See merge request STJr/SRB2!285
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