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Nami i
SRB2
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personal-amalgamate
6ad72aaf
·
Merge remote-tracking branch 'refs/remotes/upstream/next'
·
Jun 09, 2023
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protected
70786081
·
Merge GitHub PR #514 into next
·
Feb 08, 2023
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ogl-palette-update
3dd36b16
·
Merge remote-tracking branch 'upstream/next' into ogl-palette-update
·
Dec 08, 2022
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rphys-update
252edfcb
·
Revert "Auxiliary commit to revert individual files from
a5e58c1c
"
·
Dec 06, 2022
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overlay-fpcam
a24839b7
·
Shield overlays aren't drawn if the player the shield mobj is targeting isn't using chasecam
·
Dec 06, 2022
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inputviewer-toggle
716161fd
·
Input viewer hides for players in spectate mode, moves up to fit powerstones hud if enabled
·
Aug 30, 2021
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master
824b1ab2
·
Makefile: use full stem in dependency generation
·
Aug 14, 2021
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ogl-pal
ebb3fd98
·
And disable loading custom shaders again
·
Jan 21, 2021
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trace
b2f5a73c
·
1st commit
·
Aug 27, 2020
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uncapped
1c3d1deb
·
Fix hardware postprocessing effect speed, disable position interpolation for...
·
Aug 01, 2020
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personal
49ce4b61
·
Fix hardware postprocessing effect speed, disable position interpolation for...
·
Aug 01, 2020
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palette
4ef3a370
·
I like this a little better
·
Jul 28, 2020
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shadernmus
032851c9
·
Don't let GLSL shaders mark the game as modified
·
Jul 25, 2020
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missing-gcc-flags
4059c6a6
·
Update LATEST_GCC_VERSION too
·
Jul 24, 2020
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g_findmap-lua
6fd9e25b
·
Merge remote-tracking branch 'origin/next' into g_findmap-lua
·
Jul 24, 2020
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pictureformats
ca060a43
·
Merge branch 'next' of
https://git.magicalgirl.moe/STJr/SRB2
into pictureformats
·
Jul 21, 2020
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sprite-fof-plane-sorting-question-mark
0e333d8c
·
Comment out sprite against FOF planes sorting
·
Jul 20, 2020
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opengl-skydome-fixes
48a66529
·
Move the sky dome code out of r_opengl.c, fix issues with shaders
·
Jul 17, 2020
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patch-cache-refactor
df1111c3
·
Patch cache + sprite rotation + renderer switching refactor
·
Jul 17, 2020
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video-refactor
b4bc5da0
·
Merge branch 'next' into video-refactor
·
Jul 16, 2020
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