Newer
Older
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.Tools;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "GZDB Visual Mode",
SwitchAction = "gzdbvisualmode", // Action name used to switch to this mode
ButtonImage = "VisualModeGZ.png", // Image resource name for the button
ButtonOrder = 1, // Position of the button (lower is more to the left)
ButtonGroup = "001_visual",
UseByDefault = true)]
public class BaseVisualMode : VisualMode
{
#region ================== Constants
// Object picking
private const float PICK_INTERVAL = 80.0f;
private const float PICK_RANGE = 0.98f;
// Gravity
private const float GRAVITY = -0.06f;
#endregion
#region ================== Variables
// Gravity
private Vector3D gravity;
private float cameraflooroffset = 41f; // same as in doom
private float cameraceilingoffset = 10f;
// Object picking
private VisualPickResult target;
private float lastpicktime;
private bool useSelectionFromClassicMode;//mxd
public bool UseSelectionFromClassicMode { get { return useSelectionFromClassicMode; } }
// This keeps extra element info
private Dictionary<Sector, SectorData> sectordata;
private Dictionary<Thing, ThingData> thingdata;
private Dictionary<Vertex, VertexData> vertexdata; //mxd
// This is true when a selection was made because the action is performed
// on an object that was not selected. In this case the previous selection
// is cleared and the targeted object is temporarely selected to perform
// the action on. After the action is completed, the object is deselected.
// We keep these to determine if we need to make a new undo level
private bool selectionchanged;
private int lastundogroup;
private VisualActionResult actionresult;
private bool undocreated;
// List of selected objects when an action is performed
private List<IVisualEventReceiver> selectedobjects;
//mxd. Used in Cut/PasteSelection actions
private List<ThingCopyData> copyBuffer;
public static bool GZDoomRenderingEffects { get { return gzdoomRenderingEffects; } } //mxd
private static bool gzdoomRenderingEffects = true; //mxd
//mxd. Moved here from Tools
private struct SidedefAlignJob
{
public Sidedef sidedef;
public Sidedef controlSide; //mxd
public float offsetx;
MaxED
committed
public float scaleY; //mxd
// When this is true, the previous sidedef was on the left of
// this one and the texture X offset of this sidedef can be set
// directly. When this is false, the length of this sidedef
// must be subtracted from the X offset first.
public bool forward;
}
#endregion
#region ================== Properties
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
public override object HighlightedObject
{
get
{
// Geometry picked?
if(target.picked is VisualGeometry)
{
VisualGeometry pickedgeo = (target.picked as VisualGeometry);
if(pickedgeo.Sidedef != null)
return pickedgeo.Sidedef;
else if(pickedgeo.Sector != null)
return pickedgeo.Sector;
else
return null;
}
// Thing picked?
else if(target.picked is VisualThing)
{
VisualThing pickedthing = (target.picked as VisualThing);
return pickedthing.Thing;
}
else
{
return null;
}
}
}
//mxd
public object HighlightedTarget { get { return target.picked; } }
new public IRenderer3D Renderer { get { return renderer; } }
public bool IsSingleSelection { get { return singleselection; } }
public bool SelectionChanged { get { return selectionchanged; } set { selectionchanged |= value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public BaseVisualMode()
{
// Initialize
this.gravity = new Vector3D(0.0f, 0.0f, 0.0f);
codeimp
committed
this.selectedobjects = new List<IVisualEventReceiver>();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
codeimp
committed
// This calculates brightness level
codeimp
committed
internal int CalculateBrightness(int level)
codeimp
committed
{
codeimp
committed
return renderer.CalculateBrightness(level);
codeimp
committed
}
MaxED
committed
//mxd. This calculates brightness level with doom-style shading
internal int CalculateBrightness(int level, Sidedef sd) {
return renderer.CalculateBrightness(level, sd);
}
codeimp
committed
codeimp
committed
// This adds a selected object
internal void AddSelectedObject(IVisualEventReceiver obj)
{
selectedobjects.Add(obj);
selectionchanged = true;
}
// This removes a selected object
internal void RemoveSelectedObject(IVisualEventReceiver obj)
{
selectedobjects.Remove(obj);
selectionchanged = true;
}
// This is called before an action is performed
public void PreAction(int multiselectionundogroup)
actionresult = new VisualActionResult();
PickTargetUnlocked();
// If the action is not performed on a selected object, clear the
// current selection and make a temporary selection for the target.
codeimp
committed
if((target.picked != null) && !target.picked.Selected && (BuilderPlug.Me.VisualModeClearSelection || (selectedobjects.Count == 0)))
// Single object, no selection
singleselection = true;
ClearSelection();
undocreated = false;
singleselection = false;
// Check if we should make a new undo level
// We don't want to do this if this is the same action with the same
// selection and the action wants to group the undo levels
if((lastundogroup != multiselectionundogroup) || (lastundogroup == UndoGroup.None) ||
(multiselectionundogroup == UndoGroup.None) || selectionchanged)
{
// We want to create a new undo level, but not just yet
lastundogroup = multiselectionundogroup;
undocreated = false;
}
else
// We don't want to make a new undo level (changes will be combined)
undocreated = true;
}
codeimp
committed
// Called before an action is performed. This does not make an undo level
private void PreActionNoChange()
{
actionresult = new VisualActionResult();
singleselection = false;
undocreated = false;
// This is called after an action is performed
if(!string.IsNullOrEmpty(actionresult.displaystatus))
General.Interface.DisplayStatus(StatusType.Action, actionresult.displaystatus);
// Reset changed flags
foreach(KeyValuePair<Sector, VisualSector> vs in allsectors)
{
BaseVisualSector bvs = (vs.Value as BaseVisualSector);
foreach(VisualFloor vf in bvs.ExtraFloors) vf.Changed = false;
foreach(VisualCeiling vc in bvs.ExtraCeilings) vc.Changed = false;
foreach(VisualFloor vf in bvs.ExtraBackFloors) vf.Changed = false; //mxd
foreach(VisualCeiling vc in bvs.ExtraBackCeilings) vc.Changed = false; //mxd
bvs.Floor.Changed = false;
bvs.Ceiling.Changed = false;
}
if(singleselection)
ClearSelection();
UpdateChangedObjects();
ShowTargetInfo();
}
// This sets the result for an action
public void SetActionResult(VisualActionResult result)
{
actionresult = result;
}
// This sets the result for an action
public void SetActionResult(string displaystatus)
{
actionresult = new VisualActionResult();
actionresult.displaystatus = displaystatus;
}
// This creates an undo, when only a single selection is made
// When a multi-selection is made, the undo is created by the PreAction function
public int CreateUndo(string description, int group, int grouptag)
if(!undocreated)
{
undocreated = true;
if(singleselection)
return General.Map.UndoRedo.CreateUndo(description, this, group, grouptag);
else
return General.Map.UndoRedo.CreateUndo(description, this, UndoGroup.None, 0);
}
// This creates an undo, when only a single selection is made
// When a multi-selection is made, the undo is created by the PreAction function
public int CreateUndo(string description)
return CreateUndo(description, UndoGroup.None, 0);
}
// This makes a list of the selected object
codeimp
committed
private void RebuildSelectedObjectsList()
{
// Make list of selected objects
selectedobjects = new List<IVisualEventReceiver>();
foreach(KeyValuePair<Sector, VisualSector> vs in allsectors)
{
if(vs.Value != null)
BaseVisualSector bvs = (BaseVisualSector)vs.Value;
if((bvs.Floor != null) && bvs.Floor.Selected) selectedobjects.Add(bvs.Floor);
if((bvs.Ceiling != null) && bvs.Ceiling.Selected) selectedobjects.Add(bvs.Ceiling);
foreach(Sidedef sd in vs.Key.Sidedefs)
List<VisualGeometry> sidedefgeos = bvs.GetSidedefGeometry(sd);
foreach(VisualGeometry sdg in sidedefgeos)
{
if(sdg.Selected) selectedobjects.Add((sdg as IVisualEventReceiver));
}
}
}
}
foreach(KeyValuePair<Thing, VisualThing> vt in allthings)
{
if(vt.Value != null)
{
BaseVisualThing bvt = (BaseVisualThing)vt.Value;
if(bvt.Selected) selectedobjects.Add(bvt);
}
//mxd
if(General.Map.UDMF && General.Settings.GZShowVisualVertices) {
foreach(KeyValuePair<Vertex, VisualVertexPair> pair in vertices) {
if(pair.Value.Vertex1.Selected)
selectedobjects.Add((BaseVisualVertex)pair.Value.Vertex1);
if(pair.Value.Vertex2.Selected)
selectedobjects.Add((BaseVisualVertex)pair.Value.Vertex2);
}
}
//mxd. Need this to apply changes to 3d-floor even if control sector doesn't exist as BaseVisualSector
internal BaseVisualSector CreateBaseVisualSector(Sector s) {
BaseVisualSector vs = new BaseVisualSector(this, s);
if(vs != null) allsectors.Add(s, vs);
return vs;
}
// This creates a visual sector
protected override VisualSector CreateVisualSector(Sector s)
{
BaseVisualSector vs = new BaseVisualSector(this, s);
if (vs != null) allsectors.Add(s, vs); //mxd
return vs;
}
// This creates a visual thing
protected override VisualThing CreateVisualThing(Thing t)
{
BaseVisualThing vt = new BaseVisualThing(this, t);
return vt.Setup() ? vt : null;
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
// This locks the target so that it isn't changed until unlocked
public void LockTarget()
{
locktarget = true;
}
// This unlocks the target so that is changes to the aimed geometry again
public void UnlockTarget()
{
locktarget = false;
}
// This picks a new target, if not locked
private void PickTargetUnlocked()
{
if(!locktarget) PickTarget();
}
// This picks a new target
private void PickTarget()
{
// Find the object we are aiming at
Vector3D start = General.Map.VisualCamera.Position;
Vector3D delta = General.Map.VisualCamera.Target - General.Map.VisualCamera.Position;
delta = delta.GetFixedLength(General.Settings.ViewDistance * PICK_RANGE);
VisualPickResult newtarget = PickObject(start, start + delta);
// Should we update the info on panels?
bool updateinfo = (newtarget.picked != target.picked);
// Apply new target
target = newtarget;
// Show target info
if(updateinfo) ShowTargetInfo();
}
// This shows the picked target information
public void ShowTargetInfo()
{
// Any result?
if(target.picked != null)
{
// Geometry picked?
if(target.picked is VisualGeometry)
{
VisualGeometry pickedgeo = (target.picked as VisualGeometry);
// Sidedef?
if(pickedgeo is BaseVisualGeometrySidedef)
{
BaseVisualGeometrySidedef pickedsidedef = (pickedgeo as BaseVisualGeometrySidedef);
General.Interface.ShowLinedefInfo(pickedsidedef.GetControlLinedef()); //mxd
}
// Sector?
else if(pickedgeo is BaseVisualGeometrySector)
{
BaseVisualGeometrySector pickedsector = (pickedgeo as BaseVisualGeometrySector);
General.Interface.ShowSectorInfo(pickedsector.Level.sector);
}
General.Interface.HideInfo();
}
else if(target.picked is VisualThing)
{ // Thing picked?
VisualThing pickedthing = (target.picked as VisualThing);
General.Interface.ShowThingInfo(pickedthing.Thing);
}
else if(target.picked is VisualVertex) //mxd
{
VisualVertex pickedvert = (target.picked as VisualVertex);
General.Interface.ShowVertexInfo(pickedvert.Vertex);
}
}
else
{
General.Interface.HideInfo();
}
}
// This updates the VisualSectors and VisualThings that have their Changed property set
private void UpdateChangedObjects()
{
foreach(KeyValuePair<Sector, VisualSector> vs in allsectors)
{
if(vs.Value != null)
{
BaseVisualSector bvs = (BaseVisualSector)vs.Value;
if(bvs.Changed) bvs.Rebuild();
}
}
foreach(KeyValuePair<Thing, VisualThing> vt in allthings)
{
if(vt.Value != null)
{
BaseVisualThing bvt = (BaseVisualThing)vt.Value;
if(bvt.Changed) bvt.Rebuild();
}
//mxd
if(General.Map.UDMF) {
foreach(KeyValuePair<Vertex, VisualVertexPair> pair in vertices)
pair.Value.Update();
}
protected override void moveSelectedThings(Vector2D direction, bool absolutePosition) {
List<VisualThing> visualThings = GetSelectedVisualThings(true);
if (visualThings.Count == 0) return;
Vector3D[] coords = new Vector3D[visualThings.Count];
for (int i = 0; i < visualThings.Count; i++)
coords[i] = visualThings[i].Thing.Position;
//move things...
Vector3D[] translatedCoords = translateCoordinates(coords, direction, absolutePosition);
for (int i = 0; i < visualThings.Count; i++) {
BaseVisualThing t = visualThings[i] as BaseVisualThing;
t.OnMove(translatedCoords[i]);
}
PostAction();
}
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
//mxd
private void deleteSelectedThings() {
List<IVisualEventReceiver> objs = GetSelectedObjects(false, false, true, false);
if(objs.Count == 0) return;
General.Map.UndoRedo.ClearAllRedos();
string rest = objs.Count + " thing" + (objs.Count > 1 ? "s." : ".");
//make undo
General.Map.UndoRedo.CreateUndo("Delete " + rest);
General.Interface.DisplayStatus(StatusType.Info, "Deleted " + rest);
//clear selection
ClearSelection();
PreActionNoChange();
foreach(IVisualEventReceiver i in objs) i.OnDelete(); //are they deleted from BlockMap automatically?..
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
PostAction();
}
//mxd
private void deleteSelectedVertices() {
if(!General.Map.UDMF) return;
List<IVisualEventReceiver> objs = GetSelectedObjects(false, false, false, true);
if(objs.Count == 0) return;
General.Map.UndoRedo.ClearAllRedos();
string description = "Reset height of " + objs.Count + (objs.Count > 1 ? " vertices." : " vertex.");
//make undo
General.Map.UndoRedo.CreateUndo(description);
General.Interface.DisplayStatus(StatusType.Info, description);
//clear selection
ClearSelection();
PreActionNoChange();
foreach(IVisualEventReceiver i in objs) {
((BaseVisualVertex)i).Vertex.Fields.BeforeFieldsChange();
i.OnDelete();
}
PostAction();
}
//mxd
private Vector3D[] translateCoordinates(Vector3D[] coordinates, Vector2D direction, bool absolutePosition) {
if (coordinates.Length == 0) return null;
direction.x = (float)Math.Round(direction.x);
direction.y = (float)Math.Round(direction.y);
Vector3D[] translatedCoords = new Vector3D[coordinates.Length];
//move things...
if (!absolutePosition) { //...relatively (that's easy)
int camAngle = (int)Math.Round(Angle2D.RadToDeg(General.Map.VisualCamera.AngleXY));// * 180 / Math.PI);
int sector = General.ClampAngle(camAngle - 45) / 90;
direction = direction.GetRotated(sector * Angle2D.PIHALF);
for (int i = 0; i < coordinates.Length; i++)
translatedCoords[i] = coordinates[i] + new Vector3D(direction);
//...to specified location preserving relative positioning (that's harder)
if (coordinates.Length == 1) {//just move it there
translatedCoords[0] = new Vector3D(direction.x, direction.y, coordinates[0].z);
return translatedCoords;
}
//we need some reference
float minX = coordinates[0].x;
float maxX = minX;
float minY = coordinates[0].y;
float maxY = minY;
//get bounding coordinates for selected things
for (int i = 1; i < coordinates.Length; i++) {
if (coordinates[i].x < minX)
minX = coordinates[i].x;
else if (coordinates[i].x > maxX)
maxX = coordinates[i].x;
if (coordinates[i].y < minY)
minY = coordinates[i].y;
else if (coordinates[i].y > maxY)
maxY = coordinates[i].y;
Vector2D selectionCenter = new Vector2D(minX + (maxX - minX) / 2, minY + (maxY - minY) / 2);
//move them
for (int i = 0; i < coordinates.Length; i++)
translatedCoords[i] = new Vector3D((float)Math.Round(direction.x - (selectionCenter.x - coordinates[i].x)), (float)Math.Round(direction.y - (selectionCenter.y - coordinates[i].y)), (float)Math.Round(coordinates[i].z));
return translatedCoords;
//mxd
internal void SelectSideParts(Sidedef side, bool toggleTop, bool toggleMid, bool toggleBottom, bool select, bool withSameTexture, bool withSameHeight) {
BaseVisualSector vs = GetVisualSector(side.Sector) as BaseVisualSector;
if(toggleTop && vs.Sides[side].upper != null &&
((select && !vs.Sides[side].upper.Selected) || (!select && vs.Sides[side].upper.Selected))) {
vs.Sides[side].upper.SelectNeighbours(select, withSameTexture, withSameHeight);
}
if(toggleMid && vs.Sides[side].middlesingle != null &&
((select && !vs.Sides[side].middlesingle.Selected) || (!select && vs.Sides[side].middlesingle.Selected))) {
vs.Sides[side].middlesingle.SelectNeighbours(select, withSameTexture, withSameHeight);
}
if(toggleMid && vs.Sides[side].middledouble != null &&
((select && !vs.Sides[side].middledouble.Selected) || (!select && vs.Sides[side].middledouble.Selected))) {
vs.Sides[side].middledouble.SelectNeighbours(select, withSameTexture, withSameHeight);
}
if(toggleBottom && vs.Sides[side].lower != null &&
((select && !vs.Sides[side].lower.Selected) || (!select && vs.Sides[side].lower.Selected))) {
vs.Sides[side].lower.SelectNeighbours(select, withSameTexture, withSameHeight);
}
}
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
//mxd
private void updateSelectionInfo() {
int numWalls = 0;
int numFloors = 0;
int numCeilings = 0;
int numThings = 0;
int numVerts = 0;
foreach(IVisualEventReceiver obj in selectedobjects) {
if(!obj.IsSelected()) continue;
if(obj is BaseVisualThing) numThings++;
else if(obj is BaseVisualVertex) numVerts++;
else if(obj is VisualCeiling) numCeilings++;
else if(obj is VisualFloor) numFloors++;
else if(obj is VisualMiddleSingle || obj is VisualMiddleDouble || obj is VisualLower || obj is VisualUpper || obj is VisualMiddle3D || obj is VisualMiddleBack)
numWalls++;
}
string result = "";
if(numWalls > 0) result = numWalls + (numWalls > 1 ? " sidedefs" : " sidedef");
if(numFloors > 0) result += (result.Length > 0 ? ", " : "") + numFloors + (numFloors > 1 ? " floors" : " floor");
if(numCeilings > 0) result += (result.Length > 0 ? ", " : "") + numCeilings + (numCeilings > 1 ? " ceilings" : " ceiling");
if(numThings > 0) result += (result.Length > 0 ? ", " : "") + numThings + (numThings > 1 ? " things" : " thing");
if(numVerts > 0) result += (result.Length > 0 ? ", " : "") + numVerts + (numVerts > 1 ? " vertices" : " vertex");
if(!string.IsNullOrEmpty(result)) {
int pos = result.LastIndexOf(",");
if(pos != -1) result = result.Remove(pos, 1).Insert(pos, " and");
result += " selected";
}
General.Interface.DisplayStatus(StatusType.Selection, result);
}
MaxED
committed
//mxd
internal void StartRealtimeInterfaceUpdate(SelectionType selectionType) {
if(selectionType == SelectionType.Sectors || selectionType == SelectionType.Linedefs || selectionType == SelectionType.All) {
General.Interface.OnEditFormValuesChanged += new EventHandler(Interface_OnSectorEditFormValuesChanged);
} else {
General.Interface.OnEditFormValuesChanged += new EventHandler(Interface_OnEditFormValuesChanged);
}
}
//mxd
internal void StopRealtimeInterfaceUpdate(SelectionType selectionType) {
if(selectionType == SelectionType.Sectors || selectionType == SelectionType.Linedefs || selectionType == SelectionType.All) {
General.Interface.OnEditFormValuesChanged -= Interface_OnSectorEditFormValuesChanged;
} else {
General.Interface.OnEditFormValuesChanged -= Interface_OnEditFormValuesChanged;
}
}
#region ================== Extended Methods
// This requests a sector's extra data
internal SectorData GetSectorData(Sector s)
{
// Make fresh sector data when it doesn't exist yet
if(!sectordata.ContainsKey(s))
sectordata[s] = new SectorData(this, s);
return sectordata[s];
}
// This requests a things's extra data
internal ThingData GetThingData(Thing t)
{
// Make fresh sector data when it doesn't exist yet
if(!thingdata.ContainsKey(t))
thingdata[t] = new ThingData(this, t);
return thingdata[t];
}
//mxd
internal VertexData GetVertexData(Vertex v) {
if(!vertexdata.ContainsKey(v))
vertexdata[v] = new VertexData(this, v);
return vertexdata[v];
}
//mxd
internal void UpdateVertexHandle(Vertex v) {
if(!vertices.ContainsKey(v))
vertices.Add(v, new VisualVertexPair(new BaseVisualVertex(this, v, true), new BaseVisualVertex(this, v, false)));
else
MaxED
committed
vertices[v].Changed = true;
// This rebuilds the sector data
// This requires that the blockmap is up-to-date!
internal void RebuildElementData()
{
//mxd
if (!gzdoomRenderingEffects) {
if(sectordata != null && sectordata.Count > 0) {
//rebuild sectors with effects
foreach(KeyValuePair<Sector, SectorData> group in sectordata)
group.Value.Reset();
}
//remove all vertex handles from selection
if(vertices != null && vertices.Count > 0) {
foreach(IVisualEventReceiver i in selectedobjects){
if(i is BaseVisualVertex) RemoveSelectedObject(i);
}
}
}
Dictionary<int, List<Sector>> sectortags = new Dictionary<int, List<Sector>>();
sectordata = new Dictionary<Sector, SectorData>(General.Map.Map.Sectors.Count);
thingdata = new Dictionary<Thing, ThingData>(General.Map.Map.Things.Count);
if(General.Map.UDMF) {
vertexdata = new Dictionary<Vertex, VertexData>(General.Map.Map.Vertices.Count); //mxd
vertices.Clear();
}
if (!gzdoomRenderingEffects) return; //mxd
// Find all sector who's tag is not 0 and hash them so that we can find them quicly
foreach(Sector s in General.Map.Map.Sectors)
{
if(s.Tag != 0)
{
if(!sectortags.ContainsKey(s.Tag)) sectortags[s.Tag] = new List<Sector>();
sectortags[s.Tag].Add(s);
}
}
// Find sectors with 3 vertices, because they can be sloped
foreach(Sector s in General.Map.Map.Sectors)
{
// ========== Thing vertex slope, vertices with UDMF vertex offsets ==========
if(s.Sidedefs.Count == 3)
{
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
if(General.Map.UDMF) //mxd
GetSectorData(s).AddEffectVertexOffset();
List<Thing> slopeceilingthings = new List<Thing>(3);
List<Thing> slopefloorthings = new List<Thing>(3);
foreach(Sidedef sd in s.Sidedefs) {
Vertex v = sd.IsFront ? sd.Line.End : sd.Line.Start;
// Check if a thing is at this vertex
VisualBlockEntry b = blockmap.GetBlock(blockmap.GetBlockCoordinates(v.Position));
foreach(Thing t in b.Things) {
if((Vector2D)t.Position == v.Position) {
if(t.Type == 1504)
slopefloorthings.Add(t);
else if(t.Type == 1505)
slopeceilingthings.Add(t);
}
}
}
// Slope any floor vertices?
if(slopefloorthings.Count > 0) {
SectorData sd = GetSectorData(s);
sd.AddEffectThingVertexSlope(slopefloorthings, true);
}
// Slope any ceiling vertices?
if(slopeceilingthings.Count > 0) {
SectorData sd = GetSectorData(s);
sd.AddEffectThingVertexSlope(slopeceilingthings, false);
}
}
}
// Find interesting linedefs (such as line slopes)
foreach(Linedef l in General.Map.Map.Linedefs)
{
// ========== Plane Align (see http://zdoom.org/wiki/Plane_Align) ==========
if(l.Action == 181)
{
// Slope front
if(((l.Args[0] == 1) || (l.Args[1] == 1)) && (l.Front != null))
{
SectorData sd = GetSectorData(l.Front.Sector);
sd.AddEffectLineSlope(l);
}
// Slope back
if(((l.Args[0] == 2) || (l.Args[1] == 2)) && (l.Back != null))
{
SectorData sd = GetSectorData(l.Back.Sector);
sd.AddEffectLineSlope(l);
}
}
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
// ========== Plane Copy (mxd) (see http://zdoom.org/wiki/Plane_Copy) ==========
else if(l.Action == 118)
{
//check sodding flags...
bool floorCopyToBack = false;
bool floorCopyToFront = false;
bool ceilingCopyToBack = false;
bool ceilingCopyToFront = false;
if(l.Args[4] > 0 && l.Args[4] != 3 && l.Args[4] != 12) {
floorCopyToBack = (l.Args[4] & 1) == 1;
floorCopyToFront = (l.Args[4] & 2) == 2;
ceilingCopyToBack = (l.Args[4] & 4) == 4;
ceilingCopyToFront = (l.Args[4] & 8) == 8;
}
// Copy slope to front sector
//Flags: Back floor to front sector or Back ceiling to front sector
if(l.Front != null) {
if((l.Args[0] > 0 || l.Args[1] > 0) || (floorCopyToFront && l.Args[2] > 0) || (ceilingCopyToFront && l.Args[3] > 0)) {
SectorData sd = GetSectorData(l.Front.Sector);
sd.AddEffectPlaneClopySlope(l, true);
}
}
// Copy slope to back sector
//Flags: Copy front floor to back sector or Front ceiling to back sector
if(l.Back != null) {
if((l.Args[2] > 0 || l.Args[3] > 0) || (floorCopyToBack && l.Args[0] > 0) || (ceilingCopyToBack && l.Args[1] > 0)) {
SectorData sd = GetSectorData(l.Back.Sector);
sd.AddEffectPlaneClopySlope(l, false);
}
}
}
// ========== Sector 3D floor (see http://zdoom.org/wiki/Sector_Set3dFloor) ==========
else if((l.Action == 160) && (l.Front != null))
{
//mxd. Added hi-tag/line ID check
int sectortag = (l.Args[1] & (int)Effect3DFloor.FloorTypes.HiTagIsLineID) != 0 ? l.Args[0] : l.Args[0] + (l.Args[4] << 8);
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
if(sectortags.ContainsKey(sectortag))
{
List<Sector> sectors = sectortags[sectortag];
foreach(Sector s in sectors)
{
SectorData sd = GetSectorData(s);
sd.AddEffect3DFloor(l);
}
}
}
// ========== Transfer Brightness (see http://zdoom.org/wiki/ExtraFloor_LightOnly) =========
else if((l.Action == 50) && (l.Front != null))
{
if(sectortags.ContainsKey(l.Args[0]))
{
List<Sector> sectors = sectortags[l.Args[0]];
foreach(Sector s in sectors)
{
SectorData sd = GetSectorData(s);
sd.AddEffectBrightnessLevel(l);
}
}
}
}
// Find interesting things (such as sector slopes)
foreach(Thing t in General.Map.Map.Things)
{
// ========== Copy slope ==========
if((t.Type == 9510) || (t.Type == 9511))
{
t.DetermineSector(blockmap);
if(t.Sector != null)
{
SectorData sd = GetSectorData(t.Sector);
sd.AddEffectCopySlope(t);
}
}
// ========== Thing line slope ==========
else if((t.Type == 9500) || (t.Type == 9501))
{
t.DetermineSector(blockmap);
if(t.Sector != null)
{
SectorData sd = GetSectorData(t.Sector);
sd.AddEffectThingLineSlope(t);
}
}
}
}
#endregion
#region ================== Events
// Help!
public override void OnHelp()
{
General.ShowHelp("e_visual.html");
}
codeimp
committed
// When entering this mode
public override void OnEngage()
{
base.OnEngage();
//mxd
useSelectionFromClassicMode = BuilderPlug.Me.SyncSelection ? !General.Interface.ShiftState : General.Interface.ShiftState;
if(useSelectionFromClassicMode) updateSelectionInfo();
// Read settings
cameraflooroffset = General.Map.Config.ReadSetting("cameraflooroffset", cameraflooroffset);
cameraceilingoffset = General.Map.Config.ReadSetting("cameraceilingoffset", cameraceilingoffset);
RebuildElementData();
}
codeimp
committed
// When returning to another mode
public override void OnDisengage()
{
base.OnDisengage();
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//mxd
if(BuilderPlug.Me.SyncSelection ? !General.Interface.ShiftState : General.Interface.ShiftState) {
//clear previously selected stuff
General.Map.Map.ClearAllSelected();
//refill selection
List<Sector> selectedSectors = new List<Sector>();
List<Linedef> selectedLines = new List<Linedef>();
List<Vertex> selectedVertices = new List<Vertex>();
foreach(IVisualEventReceiver obj in selectedobjects) {
if(obj is BaseVisualThing) {
((BaseVisualThing)obj).Thing.Selected = true;
} else if(obj is VisualFloor || obj is VisualCeiling) {
VisualGeometry vg = (VisualGeometry)obj;
if(vg.Sector != null && vg.Sector.Sector != null && !selectedSectors.Contains(vg.Sector.Sector)) {
selectedSectors.Add(vg.Sector.Sector);
foreach(Sidedef s in vg.Sector.Sector.Sidedefs){
if(!selectedLines.Contains(s.Line))
selectedLines.Add(s.Line);
}
}
} else if(obj is VisualLower || obj is VisualUpper || obj is VisualMiddleDouble || obj is VisualMiddleSingle || obj is VisualMiddle3D) {
VisualGeometry vg = (VisualGeometry)obj;
if(vg.Sidedef != null && !selectedLines.Contains(vg.Sidedef.Line))
selectedLines.Add(vg.Sidedef.Line);
}
}
foreach(Sector s in selectedSectors)
s.Selected = true;
foreach(Linedef l in selectedLines) {
l.Selected = true;