Skip to content
Snippets Groups Projects
  1. Oct 31, 2020
  2. Oct 09, 2020
  3. Jul 16, 2020
    • biwa's avatar
      Improved associations (#440) · f204a172
      biwa authored
      Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
  4. Jun 15, 2020
  5. May 21, 2020
  6. Jun 20, 2019
  7. Aug 24, 2017
  8. Mar 01, 2017
  9. Feb 14, 2017
    • Xabis's avatar
      * A direct tag-to-tag relationship can now be established between two things,... · a886a53e
      Xabis authored
      * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
      * Added interpolation and patrol point specials to the persistent event line processing
      a886a53e
  10. Jan 14, 2017
  11. Jan 08, 2017
  12. Jan 06, 2017
    • MaxED's avatar
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum... · 1c684f72
      MaxED authored
      Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis).
      Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
      1c684f72
  13. Dec 22, 2016
  14. Nov 26, 2016
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  15. Nov 19, 2016
  16. Oct 28, 2016
  17. Oct 11, 2016
  18. Oct 05, 2016
  19. Oct 03, 2016
    • MaxED's avatar
      Added, Things mode: minimum/maximum sound radii can now be displayed for... · 07db2506
      MaxED authored
      Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
      Added, Things mode: added "Show Light Radii" and "Show Sound Radii" main toolbar and View menu buttons.
      Fixed, Action arguments control: invisible splitter between args1-3 and args4-5 is no longer draggable.
      Updated ZDoom ACC (SetTranslation).
      Updated ZDoom_ACS.cfg (SetTranslation).
      07db2506
  20. Sep 27, 2016
  21. Sep 18, 2016
  22. Sep 07, 2016
    • MaxED's avatar
      Added Rendering toolbar items to the View menu. · c9f125aa
      MaxED authored
      Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
      Removed "Dynamic light size" and "Dynamic light intensity" settings.
      Updated documentation ("Rendering toolbar" page).
      c9f125aa
  23. Jul 14, 2016
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  24. Jul 04, 2016
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  25. Jun 20, 2016
  26. Jun 17, 2016
    • MaxED's avatar
      Changed: "Unable to save the map: there are too many unique sidedefs!" error... · ac68ec0b
      MaxED authored
      Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression.
      Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids.
      Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true.
      Updated ZDoom_DECORATE.cfg.
      ac68ec0b
  27. Jun 15, 2016
    • MaxED's avatar
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled,... · 59c4a75b
      MaxED authored
      Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
      Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
      Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
      Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
      Updated documentation ("Game Configuration - Basic Settings" page).
      59c4a75b
  28. Apr 29, 2016
  29. Apr 27, 2016
  30. Apr 25, 2016
    • MaxED's avatar
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing... · 13aabd42
      MaxED authored
      Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
      Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
      Internal: some TextLabel refactoring.
      13aabd42
  31. Apr 22, 2016
    • MaxED's avatar
      Added, Sectors, Linedefs, Things modes: map element selection order of... · b1ac7034
      MaxED authored
      Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
      b1ac7034
    • MaxED's avatar
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor... · e03936a0
      MaxED authored
      Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
      Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
      Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
      Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
      e03936a0
  32. Apr 21, 2016
    • MaxED's avatar
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line... · d888e57c
      MaxED authored
      Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
      Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
      Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
      Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
      Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
      Added more sanity checks to MODELDEFS parser.
      d888e57c
  33. Apr 19, 2016
    • MaxED's avatar
      Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and... · 3eb05509
      MaxED authored
      Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
      Fixed: CVARINFO parser was unable to parse negative int/float values.
      Fixed: in some cases TextLabel text size was checked before it was calculated. 
      Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
      Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
      3eb05509
  34. Apr 06, 2016
  35. Apr 05, 2016
    • MaxED's avatar
      Sectors, Linedefs, Things modes: optimized text label rendering. · ee12da96
      MaxED authored
      Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
      Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
      Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
      Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
      Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
      Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
      ee12da96
  36. Apr 04, 2016
    • MaxED's avatar
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and... · a4428cf2
      MaxED authored
      Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
      Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
      Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
      Updated ZDoom_DECORATE.cfg (A_LogFloat).
      a4428cf2
  37. Apr 01, 2016
    • MaxED's avatar
      Changed, Texture Browser window: "All" textures group is now saved/reselected... · a9c64fe5
      MaxED authored
      Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
      Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
      Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
      Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
      Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
      Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
      Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
      a9c64fe5
Loading