- Nov 28, 2016
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MaxED authored
Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
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MaxED authored
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file. Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools. Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
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- Nov 26, 2016
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MaxED authored
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused. Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly. Updated documentation.
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MaxED authored
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion. Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode. Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
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- Nov 24, 2016
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MaxED authored
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list. Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
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MaxED authored
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
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- Nov 22, 2016
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MaxED authored
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- Nov 21, 2016
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MaxED authored
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
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- Nov 19, 2016
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MaxED authored
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled. Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
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- Nov 18, 2016
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MaxED authored
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing. Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
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- Nov 17, 2016
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MaxED authored
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness. Fixed, Directional Shading mode: "lightabsolute" / "lightfloorabsolute" properties were checked incorrectly.
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- Nov 16, 2016
- Nov 14, 2016
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MaxED authored
Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration. Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
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- Nov 11, 2016
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MaxED authored
Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats.
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- Nov 10, 2016
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MaxED authored
Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window. Fixed, cosmetic: in some cases incorrect resource loading time was displayed after saving the map.
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MaxED authored
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MaxED authored
Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).
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- Nov 09, 2016
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MaxED authored
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
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- Nov 08, 2016
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MaxED authored
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- Nov 04, 2016
- Nov 01, 2016
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MaxED authored
Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way. Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry. Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging. Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
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- Oct 31, 2016
- Oct 28, 2016
- Oct 26, 2016
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MaxED authored
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts. Changed, Curve Linedefs mode: curve vertices are now drawn. Updated ZDoom_DECORATE.cfg.
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- Oct 24, 2016
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MaxED authored
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MaxED authored
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation.
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- Oct 14, 2016
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MaxED authored
Updater: moved SharpCompress code into a separate embedded library. Seems to stop some anti-viruses detecting it as a trojan/virus. Updated ZDoom_DECORATE.cfg (A_SetInventory).
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- Oct 11, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated documentation ("Game Configuration - Sectors Settings" page).
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- Oct 10, 2016
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MaxED authored
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MaxED authored
Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/ Fixed, Game Configurations window: fixed a crash when switching to a game engine without the file path using the "Engine" drop-down.
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- Oct 08, 2016
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MaxED authored
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MaxED authored
Changed the way editor is closed during the update process (updater now asks to close the editor after downloading the update package). Added write access check before performing the update. The editor can now update the updater. Updater: merged relevant parts of SharpCompress into the updater source, reducing updater file size from 900 kb to 150 kb. Updated ZDoom_DECORATE.cfg.
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- Oct 06, 2016
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MaxED authored
Updater: error messages now display more info. Updater: editor closing step is now performed after downloading the update. Updater: added taskbar progress indication. NOTICE: to obtain the updated updater, you'll need to download GZDB manually from http://devbuilds.drdteam.org/doombuilder2-gzdb/, because the updater can't update itself. Added Updater source.
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- Oct 05, 2016
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MaxED authored
Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
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- Oct 04, 2016
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MaxED authored
Updated, Visual mode: unflipped FLATSPRITEs. Updated, DECORATE parser: added duplicate actor definition check.
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