- Jul 13, 2018
- Jul 05, 2018
-
-
Marisa Kirisame authored
-
- Jun 23, 2018
-
-
ZZYZX authored
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
-
- Jun 09, 2018
-
-
ZZYZX authored
-
- Jun 07, 2018
-
-
ZZYZX authored
-
JakeSmokie authored
-
- May 28, 2018
-
-
ZZYZX authored
-
ZZYZX authored
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
-
ZZYZX authored
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
-
- May 27, 2018
- Apr 16, 2018
-
-
ZZYZX authored
-
- Apr 15, 2018
-
-
ZZYZX authored
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
-
- Apr 14, 2018
- Apr 10, 2018
- Mar 31, 2018
-
-
ZZYZX authored
-
ZZYZX authored
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
-
ZZYZX authored
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
-
ZZYZX authored
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
-
- Mar 24, 2018
-
-
ZZYZX authored
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
-
- Feb 04, 2018
- Feb 03, 2018
-
-
ZZYZX authored
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
-