- Mar 27, 2019
- Feb 27, 2019
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davidxn authored
* Adding check for missing activations on lines that have an activation-requiring action * Adding skip check if the map isn't UDMF * Oops, typo in name of check
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- Jan 27, 2019
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volte authored
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- Jan 19, 2019
- Jan 16, 2019
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volte authored
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- Jan 14, 2019
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volte authored
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- Dec 02, 2018
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ZZYZX authored
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- Oct 07, 2018
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ZZYZX authored
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- Jul 25, 2018
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ZZYZX authored
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- Jul 24, 2018
- Jul 16, 2018
- Jul 13, 2018
- Jul 05, 2018
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Marisa Kirisame authored
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- Jun 23, 2018
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ZZYZX authored
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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- Jun 09, 2018
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ZZYZX authored
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- Jun 07, 2018
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ZZYZX authored
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JakeSmokie authored
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- May 28, 2018
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ZZYZX authored
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ZZYZX authored
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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ZZYZX authored
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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- May 27, 2018
- Apr 16, 2018
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ZZYZX authored
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- Apr 15, 2018
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ZZYZX authored
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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- Apr 14, 2018
- Apr 10, 2018
- Mar 31, 2018