- Mar 07, 2017
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ZZYZX authored
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- Mar 06, 2017
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ZZYZX authored
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- Mar 04, 2017
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ZZYZX authored
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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ZZYZX authored
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ZZYZX authored
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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- Mar 01, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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ZZYZX authored
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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- Feb 26, 2017
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ZZYZX authored
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- Feb 25, 2017
- Feb 23, 2017
- Feb 20, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
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ZZYZX authored
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ZZYZX authored
Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly
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ZZYZX authored
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- Feb 19, 2017
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ZZYZX authored
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- Feb 14, 2017
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Xabis authored
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing. * Added interpolation and patrol point specials to the persistent event line processing
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ZZYZX authored
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
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- Feb 13, 2017
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ZZYZX authored
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- Feb 12, 2017
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ZZYZX authored
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ZZYZX authored
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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ZZYZX authored
Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px
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- Feb 11, 2017
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ZZYZX authored
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
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- Feb 10, 2017
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ZZYZX authored
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- Feb 09, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart
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ZZYZX authored
Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights.
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ZZYZX authored
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ZZYZX authored
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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