- Apr 22, 2023
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biwa authored
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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- Mar 06, 2023
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Lobo authored
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- Jan 28, 2023
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biwa authored
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- Nov 27, 2022
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biwa authored
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 04, 2022
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biwa authored
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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- Oct 20, 2022
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biwa authored
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- Oct 03, 2022
- Sep 18, 2022
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biwa authored
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
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- Sep 13, 2022
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Boondorl authored
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- Aug 28, 2022
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biwa authored
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
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- Aug 07, 2022
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ZZYZX authored
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations. Fixed tokenizer not picking up the very last token in the stream.
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- Jul 02, 2022
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Nash Muhandes authored
- Removed surface lights - Move ZDRayInfo stuff back to UDMF keys - Add per-surface sampling distance UDMF keys to lines and sectors - Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
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- Jun 02, 2022
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biwa authored
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- May 08, 2022
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biwa authored
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
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- Feb 12, 2022
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biwa authored
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 MBF21 Game Configuration is now enabled by default
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- Jan 29, 2022
- Jan 28, 2022
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biwa authored
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- Jan 26, 2022
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biwa authored
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- Jan 23, 2022
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biwa authored
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
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- Jan 07, 2022
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biwa authored
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- Dec 17, 2021
- Dec 15, 2021
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biwa authored
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- Dec 09, 2021
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biwa authored
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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- Oct 24, 2021
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biwa authored
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- Oct 03, 2021
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biwa authored
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
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- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 06, 2021
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biwa authored
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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- Sep 05, 2021
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biwa authored
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- Sep 03, 2021
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Derek MacDonald authored
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- Aug 26, 2021
- Aug 25, 2021
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Derek MacDonald authored
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- Aug 21, 2021
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Derek MacDonald authored
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- Aug 09, 2021
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biwa authored
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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- Aug 03, 2021
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biwa authored
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
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