- Jun 27, 2023
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wisselstem authored
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- Jun 19, 2023
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biwa authored
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
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- Jun 18, 2023
- Jun 09, 2023
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biwa authored
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
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wisselstem authored
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- May 26, 2023
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wisselstem authored
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wisselstem authored
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- May 17, 2023
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wisselstem authored
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- May 01, 2023
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Xaser Acheron authored
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
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- Apr 22, 2023
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biwa authored
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
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- Mar 06, 2023
- Mar 03, 2023
- Jan 28, 2023
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biwa authored
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
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- Dec 25, 2022
- Dec 11, 2022
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biwa authored
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827)
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- Nov 27, 2022
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biwa authored
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
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biwa authored
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 13, 2022
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biwa authored
Improved UDBScript to version 5: - Added Plane class - Added BlockMap, BlockEntry, and BlackMapQueryResult classes - Sector class - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed) - Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n; - Added type information file (udbscript.d.ts)
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- Nov 06, 2022
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biwa authored
Behavior can be configured in the "Toasts" tab in the preferences.
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- Nov 04, 2022
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biwa authored
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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- Oct 03, 2022
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biwa authored
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
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- Sep 21, 2022
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biwa authored
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
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- Sep 20, 2022
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biwa authored
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
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- Sep 18, 2022
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biwa authored
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore - dragging a highlighted, not selected thing will not select it after dragging - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
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- Sep 17, 2022
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biwa authored
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- Aug 28, 2022
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biwa authored
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
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- Aug 23, 2022
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biwa authored
- Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons - Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker - Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
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- Aug 16, 2022
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biwa authored
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- Jul 02, 2022
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biwa authored
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
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biwa authored
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
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- Jun 12, 2022
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biwa authored
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
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- Jun 02, 2022
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biwa authored
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- Jun 01, 2022
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biwa authored
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- May 28, 2022
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biwa authored
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- May 27, 2022
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biwa authored
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
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