- Oct 24, 2021
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biwa authored
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- Oct 21, 2021
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biwa authored
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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- Oct 14, 2021
- Oct 13, 2021
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biwa authored
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- Oct 01, 2021
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biwa authored
Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
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- Sep 19, 2021
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biwa authored
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- Sep 13, 2021
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biwa authored
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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- Sep 06, 2021
- Sep 05, 2021
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biwa authored
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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- Sep 04, 2021
- Sep 03, 2021
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biwa authored
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biwa authored
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Derek MacDonald authored
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- Aug 25, 2021
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Derek MacDonald authored
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- Aug 24, 2021
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biwa authored
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
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biwa authored
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
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- Aug 23, 2021
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biwa authored
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
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- Aug 21, 2021
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Derek MacDonald authored
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- Aug 14, 2021
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Derek MacDonald authored
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- Aug 01, 2021
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biwa authored
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- Jul 16, 2021
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biwa authored
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- Jul 04, 2021
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biwa authored
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
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- Jun 24, 2021
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biwa authored
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- May 30, 2021
- May 19, 2021
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ZZYZX authored
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- May 13, 2021
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biwa authored
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
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- May 08, 2021
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biwa authored
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- Apr 22, 2021
- Apr 18, 2021
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biwa authored
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
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- Apr 17, 2021
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biwa authored
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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- Apr 08, 2021
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Derek MacDonald authored
https://doomwiki.org/wiki/Static_limits The VPO limit is raised by Hexen (160) & Strife (200) so make it configurable in the basegame. The hover tooltip will reflect the adjusted max limit and the heatmap is interpolated to 0-255 for the 256x10 visplane_pal.png colour range gradient.
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- Apr 01, 2021
- Mar 22, 2021
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biwa authored
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