- Apr 03, 2017
- Mar 29, 2017
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ZZYZX authored
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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- Mar 28, 2017
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ZZYZX authored
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- Mar 25, 2017
- Mar 19, 2017
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ZZYZX authored
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- Mar 18, 2017
- Mar 17, 2017
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ZZYZX authored
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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- Mar 15, 2017
- Mar 14, 2017
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ZZYZX authored
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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- Mar 13, 2017
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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Ioan Chera authored
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- Mar 12, 2017
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ZZYZX authored
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- Mar 09, 2017
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ZZYZX authored
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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ZZYZX authored
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ZZYZX authored
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ZZYZX authored
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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- Mar 08, 2017
- Mar 07, 2017
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ZZYZX authored
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- Mar 06, 2017
- Mar 04, 2017
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ZZYZX authored
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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ZZYZX authored
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ZZYZX authored
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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- Mar 03, 2017
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ZZYZX authored
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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- Mar 02, 2017
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ZZYZX authored
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
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- Mar 01, 2017