Skip to content
Snippets Groups Projects
  1. Nov 30, 2016
    • MaxED's avatar
      Fixed, Script Editor: resources navigator was always loading the first WAD... · a31c6b66
      MaxED authored
      Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
      Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
      a31c6b66
  2. Nov 28, 2016
    • MaxED's avatar
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching... · 019e26f1
      MaxED authored
      Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
      019e26f1
    • MaxED's avatar
      Updated, Visual mode: some cases when the sky hack must be applied were not handled. · 1523d06e
      MaxED authored
      Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
      Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
      Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
      1523d06e
  3. Nov 26, 2016
    • MaxED's avatar
      Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs. · 18dc8ceb
      MaxED authored
      Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
      Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
      Updated documentation.
      18dc8ceb
    • MaxED's avatar
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom... · aecd017b
      MaxED authored
      Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
      Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion.
      Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
      Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
      aecd017b
  4. Nov 24, 2016
  5. Nov 22, 2016
  6. Nov 21, 2016
  7. Nov 19, 2016
  8. Nov 18, 2016
  9. Nov 17, 2016
  10. Nov 16, 2016
  11. Nov 14, 2016
    • MaxED's avatar
      Changed, Game configurations: "default" property is no longer mandatory for... · 7d3a0c77
      MaxED authored
      Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
      Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
      Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
      7d3a0c77
  12. Nov 11, 2016
  13. Nov 10, 2016
  14. Nov 09, 2016
  15. Nov 08, 2016
  16. Nov 04, 2016
  17. Nov 01, 2016
    • MaxED's avatar
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger... · e7769524
      MaxED authored
      Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
      Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way.
      Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry.
      Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging.
      Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
      e7769524
  18. Oct 31, 2016
  19. Oct 28, 2016
  20. Oct 26, 2016
    • MaxED's avatar
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control... · 3e132f1c
      MaxED authored
      Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
      Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
      Changed, Curve Linedefs mode: curve vertices are now drawn.
      Updated ZDoom_DECORATE.cfg.
      3e132f1c
  21. Oct 24, 2016
    • MaxED's avatar
    • MaxED's avatar
      Added, Game configurations: added "ignoreddirectories" parameter. It lists... · 9908e411
      MaxED authored
      Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
      Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
      Updated: sector triangulation logic now works ~20% faster.
      Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
      Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
      Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
      Updated documentation. 
      9908e411
  22. Oct 14, 2016
  23. Oct 11, 2016
  24. Oct 10, 2016
  25. Oct 08, 2016
  26. Oct 06, 2016
  27. Oct 05, 2016
Loading