- Nov 19, 2023
- Nov 04, 2023
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biwa authored
Visual Mode: added support for GZDoom style texture skewing
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- Oct 21, 2023
- Oct 17, 2023
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sphere authored
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- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 10, 2023
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sphere authored
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- Sep 29, 2023
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biwa authored
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
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- Sep 22, 2023
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sphere authored
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- Sep 19, 2023
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sphere authored
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
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- Sep 17, 2023
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biwa authored
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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biwa authored
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biwa authored
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biwa authored
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
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- Sep 11, 2023
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sphere authored
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- Sep 10, 2023
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sphere authored
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- Sep 08, 2023
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sphere authored
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- Sep 07, 2023
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sphere authored
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- Sep 06, 2023
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biwa authored
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
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- Sep 04, 2023
- Sep 02, 2023
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wisselstem authored
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- Aug 31, 2023
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sphere authored
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- Aug 12, 2023
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biwa authored
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
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biwa authored
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
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- Aug 02, 2023
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biwa authored
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- Jul 29, 2023
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biwa authored
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- Jul 15, 2023
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biwa authored
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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- Jul 09, 2023
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biwa authored
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
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biwa authored
- fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally
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- Jul 08, 2023
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biwa authored
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- Jun 28, 2023
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sphere authored
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- Jun 27, 2023
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wisselstem authored
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- Jun 10, 2023
- Jun 09, 2023
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sphere authored
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