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  1. Aug 28, 2015
  2. Aug 27, 2015
    • MaxED's avatar
      Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. · deb65258
      MaxED authored
      Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
      Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
      Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
      Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
      Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
      Fixed, general interface: "Full Brightness" button state was not updated during map loading.
      Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
      Cosmetic: added a bunch of new icons.
      Cosmetic: changed Visual mode crosshair.
      deb65258
  3. Aug 25, 2015
    • MaxED's avatar
      Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length. · c7696b04
      MaxED authored
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
      Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it. 
      Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
      Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
      Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
      Updated ZDoom_DECORATE.cfg.
      c7696b04
  4. Aug 24, 2015
  5. Aug 08, 2015
    • MaxED's avatar
      Added, Things mode, Visual mode: event lines for InterpolationPoints are now... · 527d3cf5
      MaxED authored
      Added, Things mode, Visual mode: event lines for InterpolationPoints are now curved when appropriate setting is enabled in the control thing (PathFollower/ActorMover/MovingCamera) [heavily inspired by Xabis' patch].
      Added, Things mode: the editor will try to reconnect the path when deleting InterpolationPoints and PatrolPoints.
      Internal: RenderArrows method now works the same way in Renderer2D and Renderer3D.
      Internal: Line3D now has "renderarrowhead" property.
      527d3cf5
  6. Aug 06, 2015
  7. Aug 04, 2015
    • MaxED's avatar
      Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu... · b9b5b002
      MaxED authored
      Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
      Changed, Things mode, cosmetic: tweaked thing sprite/bounding box appearance a bit more...
      Fixed, Linedefs mode, cosmetic: fixed event lines and sector highlights flickering when view panning was started while displaying action highlight.
      b9b5b002
  8. Aug 03, 2015
    • MaxED's avatar
      Preferences: removed "Square Things" setting. Square things are now the only option. · ce7510c1
      MaxED authored
      Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
      Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
      Changed, 2D modes: changed thing bounding box and arrow image.
      Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
      ce7510c1
  9. Jul 28, 2015
  10. Jul 27, 2015
  11. Jul 26, 2015
    • MaxED's avatar
      Fixed, Classic modes, Visual mode, UDMF: the last argument of... · cff34897
      MaxED authored
      Fixed, Classic modes, Visual mode, UDMF: the last argument of Sector_Set3dFloor (160) action must be ignored in UDMF.
      cff34897
    • MaxED's avatar
      Fixed, DECORATE parser: enums were not handled properly. · c6f9146b
      MaxED authored
      General interface: selection info is now always displayed.
      Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
      Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
      Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
      Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
      Changed: Update checker now displays messages using MessageBoxes when called manually.
      Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
      Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
      Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
      c6f9146b
  12. Jul 15, 2015
  13. Jul 14, 2015
  14. Jul 13, 2015
  15. Jul 09, 2015
    • MaxED's avatar
      Cosmetic: renamed Drawing mode to Draw Lines mode. · 712dbd03
      MaxED authored
      Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
      Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
      Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
      Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
      You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
      Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
      Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
      712dbd03
  16. Jun 30, 2015
  17. Jun 25, 2015
  18. Jun 24, 2015
  19. Jun 22, 2015
  20. Jun 19, 2015
  21. Jun 18, 2015
  22. Jun 15, 2015
  23. Jun 03, 2015
  24. Jun 01, 2015
  25. May 31, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify... · 1843ffc5
      MaxED authored
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
      Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
      Fixed a crash when creating a new unknown thing (introduced in r2324).
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      1843ffc5
  26. May 30, 2015
    • MaxED's avatar
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action... · 35cd4068
      MaxED authored
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
      Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
      Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
      Documentation: updated "DECORATE keys" page.
      35cd4068
  27. May 28, 2015
  28. May 27, 2015
  29. May 26, 2015
  30. May 23, 2015
    • MaxED's avatar
      Added: thing and linedef action arguments can now have tooltips defined in... · e381ba92
      MaxED authored
      Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
      Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
      Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
      e381ba92
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