- Mar 18, 2020
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SteelT authored
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones See merge request STJr/SRB2!838
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LJ Sonic authored
Actually use the "SCREENSHOT OPTIONS" header for its menu. See merge request STJr/SRB2!832
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- Mar 15, 2020
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Monster Iestyn authored
Skins refactor See merge request STJr/SRB2!843
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SteelT authored
Fix NiGHTS Attack crash after render mode change See merge request STJr/SRB2!837
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SteelT authored
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF See merge request STJr/SRB2!826
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SteelT authored
Replace NextTexAvail with glGenTextures See merge request STJr/SRB2!828
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SteelT authored
Fix ASTBlendPixel blending with nothing See merge request STJr/SRB2!827
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- Mar 09, 2020
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Monster Iestyn authored
Archive sprite2 Hotfix See merge request STJr/SRB2!845
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LJ Sonic authored
Fix desyncs never recovering if node and player mismatch See merge request STJr/SRB2!842
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Monster Iestyn authored
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
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Monster Iestyn authored
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
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- Mar 08, 2020
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Monster Iestyn authored
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Monster Iestyn authored
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway This way we don't have to make it some extern in order for r_skins.c to use it
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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colette authored
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- Mar 04, 2020
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Zwip-Zwap Zapony authored
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Zwip-Zwap Zapony authored
It makes more sense for 100% deadzone to just make it so that you have to push the axis all the way to trigger it, rather than 100% deadzone resulting in no axis input ever happening... So, let's make it be the former way instead
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Zwip-Zwap Zapony authored
Fix division-by-0 crash with gamepad deadzones The problem was that it checked if A was more than B, then lowered A to a max value, then subtracted B from A, then divided something by that, without checking if A minus B was 0, allowing division by 0 if B was the same as that max value This fixes that by making sure that A is less than the max value
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Lactozilla authored
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- Mar 02, 2020
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SteelT authored
Fix -OGLlib See merge request STJr/SRB2!794
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sphere authored
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- Feb 29, 2020
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Lactozilla authored
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- Feb 28, 2020
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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Lactozilla authored
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- Feb 26, 2020
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Lactozilla authored
Fix new skin colors using default chat color See merge request STJr/SRB2!822
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Lactozilla authored
Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables See merge request STJr/SRB2!823
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- Feb 24, 2020
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Lactozilla authored
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SteelT authored
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- Feb 23, 2020
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James R. authored
Console in menus again! See merge request STJr/SRB2!797
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James R. authored
Fix crash under NOMD5 See merge request STJr/SRB2!807
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James R. authored
Don't spawn the exitmove flags in Single Player See merge request STJr/SRB2!813
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Tatsuru authored
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Tatsuru authored
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- Feb 22, 2020
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SteelT authored