- Jun 01, 2020
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LJ Sonic authored
Deprecate FixedRem. See merge request STJr/SRB2!952
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MascaraSnake authored
Move drop shadows to the ceiling for objects in reverse gravity See merge request STJr/SRB2!973
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MascaraSnake authored
Clean up some movement code See merge request STJr/SRB2!912
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LJ Sonic authored
Traceback See merge request STJr/SRB2!974
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- May 31, 2020
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LJ Sonic authored
Fix waypoint sequence desyncs See merge request STJr/SRB2!975
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MascaraSnake authored
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MascaraSnake authored
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- May 30, 2020
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LJ Sonic authored
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LJ Sonic authored
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lachwright authored
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lachwright authored
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- May 29, 2020
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LJ Sonic authored
Fix the "Custom skincolors" branch not compiling with GCC 10. See merge request STJr/SRB2!966
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- May 28, 2020
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sphere authored
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Monster Iestyn authored
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SteelT authored
NOWIPE fixes for colormap and title card wipes See merge request STJr/SRB2!962
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SteelT authored
Add back side wall scrollers & allow using offsets for tagged wall scrollers. See merge request STJr/SRB2!955
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LJ Sonic authored
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash) See merge request STJr/SRB2!963
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SteelT authored
Allow input buffer to hold more than 64 tics See merge request STJr/SRB2!950
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SteelT authored
Custom skincolors See merge request STJr/SRB2!960
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- May 25, 2020
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Monster Iestyn authored
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
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Monster Iestyn authored
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason See merge request STJr/SRB2!961
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Marco Z authored
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Marco Z authored
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- May 24, 2020
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Monster Iestyn authored
T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
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James Hale authored
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James Hale authored
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- May 23, 2020
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sphere authored
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MascaraSnake authored
A_SplitShot no target fix See merge request STJr/SRB2!956
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MascaraSnake authored
Lua mapthing len See merge request STJr/SRB2!957
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- May 22, 2020
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James Hale authored
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Monster Iestyn authored
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- May 21, 2020
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Monster Iestyn authored
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
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- May 20, 2020
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Monster Iestyn authored
Sprite projection fixes See merge request STJr/SRB2!954
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Monster Iestyn authored
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James R. authored
G_BuildMapTitle for Lua, G_BuildMapName outside of levels See merge request STJr/SRB2!694
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- May 19, 2020
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sphere authored
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Monster Iestyn authored
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now) meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
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Monster Iestyn authored
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
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Monster Iestyn authored
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Monster Iestyn authored
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