- Jul 26, 2023
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Sal authored
Clean up and simplify zone memory allocation See merge request STJr/SRB2!2059
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Sal authored
Drawseg clipping optimized, from prboom-plus See merge request STJr/SRB2!2067
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Sal authored
Small renderhitbox fix See merge request STJr/SRB2!2068
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Sal authored
cmake: Add optional clang-tidy integration See merge request STJr/SRB2!1849
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clang-tidy performs static analysis over the compilation unit, producing more comprehensive compile warnings than are normally generated by the compiler. For example, it will trace branches in a function to find the exact conditions in which a null dereference can occur. Note that this produces an absurd amount of warnings for our existing C code, and significantly slows compile times. It is pretty effective at its job though. I think it would be good to turn on by default for upcoming C++ code.
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Sal authored
Enable C++17, Catch2 unit testing See merge request STJr/SRB2!1854
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Sal authored
Make reading and writing of all player stats to record attack demos precise (resolves #1048) Closes #1048 See merge request STJr/SRB2!2045
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Sal authored
Allow Record Attack in modified games See merge request STJr/SRB2!2064
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Lactozilla authored
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Lactozilla authored
Co-authored-by:
Sally Coolatta <tehrealsalt@gmail.com>
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- Jul 25, 2023
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Sal authored
- Fix `lib_getSkinSprite` overshadowing `sprites` global - Rename terrible result_e `ok` so it stops overshadowing crap - Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something) - Remove unused variable in G_PlayerReborn
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Sal authored
Add "drawonlyforplayer" and "dontdrawforviewmobj" Closes #1009, #997, and #924 See merge request STJr/SRB2!2014
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Sal authored
Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
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Sal authored
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Sal authored
Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
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Sal authored
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Sal authored
Allow obtaining ring, time & grade emblems in regular gameplay See merge request STJr/SRB2!1752
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Sal authored
Fix build errors when building without SDL See merge request STJr/SRB2!2062
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Sal authored
Fix errors due to declaring variables in switch bodies See merge request STJr/SRB2!2063
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Golden authored
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- Jul 24, 2023
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Sal authored
Port player.ping from SRB2Kart See merge request STJr/SRB2!2025
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Hanicef authored
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Nev3r authored
Resolve "Display lives in the lower left if GTR_TEAMS|GTR_LIVES is set" Closes #622 See merge request STJr/SRB2!1579
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Nev3r authored
UDMF context drift fixes See merge request STJr/SRB2!2061
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Nev3r authored
3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle See merge request STJr/SRB2!1840
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Sal authored
Add a standalone action for shockwaves See merge request STJr/SRB2!1777
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Sal authored
Fix inaccuracies in FPS counter Closes #1047 See merge request STJr/SRB2!2047
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Sal authored
Add R_TextureNameForNum and R_CheckTextureNameForNum See merge request STJr/SRB2!1880
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Sal authored
Exposed floor/ceiling offsets and light reference to Lua. See merge request STJr/SRB2!1884
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Sal authored
Alias improvements See merge request STJr/SRB2!2055
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Sal authored
Paired down OS Lua library See merge request STJr/SRB2!2060
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Sal authored
The lives counter check is now always run, and team name is displayed in its place when its false.