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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_netcmd.c
/// \brief host/client network commands
/// commands are executed through the command buffer
/// like console commands, other miscellaneous commands (at the end)
#include "doomdef.h"
#include "console.h"
#include "command.h"
#include "i_system.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "g_input.h"
#include "m_menu.h"
#include "r_local.h"
#include "r_things.h"
#include "p_local.h"
#include "p_setup.h"
#include "s_sound.h"
#include "m_misc.h"
#include "am_map.h"
#include "byteptr.h"
#include "d_netfil.h"
#include "p_spec.h"
#include "m_cheat.h"
#include "d_clisrv.h"
#include "v_video.h"
#include "d_main.h"
#include "m_random.h"
#include "f_finale.h"
#include "mserv.h"
#include "md5.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_hook.h"
#include "m_cond.h"
#include "m_anigif.h"
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
#else
#define CV_RESTRICT 0
#endif
#ifdef HAVE_DISCORDRPC
#include "discord.h"
#endif
// ------
// protos
// ------
static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
#ifdef DELFILE
static void Got_Delfilecmd(UINT8 **cp, INT32 playernum);
#endif
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Pause(UINT8 **cp, INT32 playernum);
static void Got_Respawn(UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
static void Got_Teamchange(UINT8 **cp, INT32 playernum);
static void Got_Clearscores(UINT8 **cp, INT32 playernum);
static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
static void PointLimit_OnChange(void);
static void TimeLimit_OnChange(void);
static void NumLaps_OnChange(void);
static void Mute_OnChange(void);
static void Hidetime_OnChange(void);
static void AutoBalance_OnChange(void);
static void TeamScramble_OnChange(void);
static void NetTimeout_OnChange(void);

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static void JoinTimeout_OnChange(void);
static void Ringslinger_OnChange(void);
static void Gravity_OnChange(void);
static void ForceSkin_OnChange(void);
static void Name_OnChange(void);
static void Name2_OnChange(void);
static void Name3_OnChange(void);
static void Name4_OnChange(void);
static void Skin_OnChange(void);
static void Skin2_OnChange(void);
static void Skin3_OnChange(void);
static void Skin4_OnChange(void);
static void Color_OnChange(void);
static void Color2_OnChange(void);
static void Color3_OnChange(void);
static void Color4_OnChange(void);
static void DummyConsvar_OnChange(void);
static void SoundTest_OnChange(void);
static void BaseNumLaps_OnChange(void);
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static void KartFrantic_OnChange(void);
static void KartSpeed_OnChange(void);
static void KartEncore_OnChange(void);
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static void KartComeback_OnChange(void);

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static void KartEliminateLast_OnChange(void);
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#ifdef NETGAME_DEVMODE
static void Fishcake_OnChange(void);
#endif
static void Command_Playdemo_f(void);
static void Command_Timedemo_f(void);
static void Command_Stopdemo_f(void);
static void Command_StartMovie_f(void);
static void Command_StopMovie_f(void);
static void Command_Map_f(void);
static void Command_ResetCamera_f(void);
static void Command_View_f (void);
static void Command_Addfile(void);
static void Command_ListWADS_f(void);
#ifdef DELFILE
static void Command_Delfile(void);
#endif
static void Command_RunSOC(void);
static void Command_Pause(void);
static void Command_Respawn(void);
static void Command_Version_f(void);
#ifdef UPDATE_ALERT
static void Command_ModDetails_f(void);
#endif
static void Command_ShowGametype_f(void);
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void);
static void Command_Playintro_f(void);
static void Command_Displayplayer_f(void);
static void Command_ExitLevel_f(void);
static void Command_Showmap_f(void);
static void Command_Teamchange_f(void);
static void Command_Teamchange2_f(void);
static void Command_Teamchange3_f(void);
static void Command_Teamchange4_f(void);
static void Command_ServerTeamChange_f(void);
static void Command_Clearscores_f(void);
// Remote Administration
static void Command_Changepassword_f(void);
static void Command_Login_f(void);
static void Got_Login(UINT8 **cp, INT32 playernum);
static void Got_Verification(UINT8 **cp, INT32 playernum);
static void Got_Removal(UINT8 **cp, INT32 playernum);
static void Command_MotD_f(void);
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
static void Command_ShowScores_f(void);
static void Command_ShowTime_f(void);
static void Command_Isgamemodified_f(void);
static void Command_Cheats_f(void);
#ifdef _DEBUG
static void Command_Togglemodified_f(void);
#ifdef HAVE_BLUA
static void Command_Archivetest_f(void);
#endif
#endif
// =========================================================================
// CLIENT VARIABLES
// =========================================================================
void SendWeaponPref(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
static CV_PossibleValue_t mouse2port_cons_t[] = {{0, "/dev/gpmdata"}, {1, "/dev/ttyS0"},
{2, "/dev/ttyS1"}, {3, "/dev/ttyS2"}, {4, "/dev/ttyS3"}, {0, NULL}};
#else
static CV_PossibleValue_t mouse2port_cons_t[] = {{1, "COM1"}, {2, "COM2"}, {3, "COM3"}, {4, "COM4"},
{0, NULL}};
#endif
#ifdef LJOYSTICK
static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"},
{4, "/dev/js3"}, {0, NULL}};
#else
// accept whatever value - it is in fact the joystick device number
#define usejoystick_cons_t NULL
#endif
static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
{3, "None"}, {0, NULL}};
//static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
static CV_PossibleValue_t match_scoring_cons_t[] = {{0, "Normal"}, {1, "Classic"}, {0, NULL}};
static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
static CV_PossibleValue_t timetic_cons_t[] = {{0, "Normal"}, {1, "Tics"}, {2, "Centiseconds"}, {0, NULL}};
#ifdef NETGAME_DEVMODE
static consvar_t cv_fishcake = {"fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange, 0, NULL, NULL, 0, 0, NULL};
#endif
static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff,
DummyConsvar_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_restrictskinchange = {"restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t spectatorreentry_cons_t[] = {{0, "MIN"}, {10*60, "MAX"}, {0, NULL}};
consvar_t cv_spectatorreentry = {"spectatorreentry", "30", CV_NETVAR, spectatorreentry_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t antigrief_cons_t[] = {{20, "MIN"}, {180, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_antigrief = {"antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
consvar_t cv_respawntime = {"respawndelay", "1", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// these are just meant to be saved to the config
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername3 = {"name3", "Knuckles", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername4 = {"name4", "Dr. Eggman", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor = {"color", "Blue", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor3 = {"color3", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor4 = {"color4", "Red", CV_SAVE|CV_CALL|CV_NOINIT, Color_cons_t, Color4_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player's skin, saved for commodity, when using a favorite skins wad..
consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin3 = {"skin3", DEFAULTSKIN3, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 cv_debug;
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consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usejoystick3 = {"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_cons_t,
consvar_t cv_usejoystick4 = {"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t,
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
#ifdef LJOYSTICK
consvar_t cv_joyport = {"joyport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyport2 = {"joyport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
#endif
consvar_t cv_joyscale = {"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyscale2 = {"joyscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyscale3 = {"joyscale3", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale3, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyscale4 = {"joyscale4", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale4, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_joyscale = {"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
consvar_t cv_joyscale2 = {"joyscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
#endif
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
consvar_t cv_mouse2port = {"mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouse2opt = {"mouse2opt", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_mouse2port = {"mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, matchboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
consvar_t cv_sneaker = {"sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rocketsneaker = {"rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincibility = {"invincibility", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_banana = {"banana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_eggmanmonitor = {"eggmanmonitor", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_orbinaut = {"orbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jawz = {"jawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mine = {"mine", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ballhog = {"ballhog", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_selfpropelledbomb = {"selfpropelledbomb", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grow = {"grow", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_shrink = {"shrink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_thundershield = {"thundershield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_hyudoro = {"hyudoro", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pogospring = {"pogospring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kitchensink = {"kitchensink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_triplesneaker = {"triplesneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_triplebanana = {"triplebanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_decabanana = {"decabanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_tripleorbinaut = {"tripleorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_quadorbinaut = {"quadorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_dualjawz = {"dualjawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_kartminimap = {"kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcheck = {"kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartinvinsfx_cons_t[] = {{0, "Music"}, {1, "SFX"}, {0, NULL}};
consvar_t cv_kartinvinsfx = {"kartinvinsfx", "SFX", CV_SAVE, kartinvinsfx_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartspeed = {"kartspeed", "Normal", CV_NETVAR|CV_CALL|CV_NOINIT, kartspeed_cons_t, KartSpeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartbumpers_cons_t[] = {{1, "MIN"}, {12, "MAX"}, {0, NULL}};
consvar_t cv_kartbumpers = {"kartbumpers", "3", CV_NETVAR|CV_CHEAT, kartbumpers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kartfrantic = {"kartfrantic", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartFrantic_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcomeback = {"kartcomeback", "On", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartComeback_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartencore = {"kartencore", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, CV_OnOff, KartEncore_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartvoterulechanges_cons_t[] = {{0, "Never"}, {1, "Sometimes"}, {2, "Frequent"}, {3, "Always"}, {0, NULL}};
consvar_t cv_kartvoterulechanges = {"kartvoterulechanges", "Frequent", CV_NETVAR, kartvoterulechanges_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartgametypepreference_cons_t[] = {{-1, "None"}, {GT_RACE, "Race"}, {GT_MATCH, "Battle"}, {0, NULL}};
consvar_t cv_kartgametypepreference = {"kartgametypepreference", "None", CV_NETVAR, kartgametypepreference_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Kilometers"}, {2, "Miles"}, {3, "Fracunits"}, {0, NULL}};
consvar_t cv_kartspeedometer = {"kartdisplayspeed", "Off", CV_SAVE, kartspeedometer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
consvar_t cv_kartvoices = {"kartvoices", "Tasteful", CV_SAVE, kartvoices_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_karteliminatelast = {"karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOSHOWHELP, CV_YesNo, KartEliminateLast_OnChange, 0, NULL, NULL, 0, 0, NULL};

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static CV_PossibleValue_t kartdebugitem_cons_t[] = {{-1, "MIN"}, {NUMKARTITEMS-1, "MAX"}, {0, NULL}};

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consvar_t cv_kartdebugitem = {"kartdebugitem", "0", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugitem_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartdebugamount_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};

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consvar_t cv_kartdebugamount = {"kartdebugamount", "1", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, kartdebugamount_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugshrink = {"kartdebugshrink", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugdistribution = {"kartdebugdistribution", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebughuddrop = {"kartdebughuddrop", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};

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consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugnodes = {"kartdebugnodes", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugcolorize = {"kartdebugcolorize", "Off", CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ringslinger = {"ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo,
Ringslinger_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gravity = {"gravity", "0.8", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
consvar_t cv_countdowntime = {"countdowntime", "30", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL|CV_NOSHOWHELP, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_autobalance = {"autobalance", "0", CV_NETVAR|CV_CALL, autobalance_cons_t, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_friendlyfire = {"friendlyfire", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_itemfinder = {"itemfinder", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, ItemFinder_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_match_scoring = {"matchscoring", "Normal", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, match_scoring_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE|CV_NOSHOWHELP, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t timelimit_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
consvar_t cv_timelimit = {"timelimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t,
TimeLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}};
consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t,
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceskin = {"forceskin", "Off", CV_NETVAR|CV_CALL|CV_CHEAT, Forceskin_cons_t, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = {"nettimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxping = {"maxdelay", "20", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
consvar_t cv_pingtimeout = {"maxdelaytimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
consvar_t cv_showping = {"showping", "Always", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pingmeasurement_cons_t[] = {{0, "Frames"}, {1, "Milliseconds"}, {0, NULL}};
consvar_t cv_pingmeasurement = {"pingmeasurement", "Frames", CV_SAVE, pingmeasurement_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Same"}, {1, "Next"}, {2, "Random"}, {3, "Vote"}, {0, NULL}};
consvar_t cv_advancemap = {"advancemap", "Vote", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "All"}, {0, NULL}};
consvar_t cv_playersforexit = {"playersforexit", "One", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
INT16 gametype = GT_RACE; // SRB2kart
boolean deferencoremode = false;
boolean circuitmap = true; // SRB2kart
/// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] =
{
"NAMEANDCOLOR",
"WEAPONPREF",
"KICK",
"NETVAR",
"SAY",
"MAP",
"EXITLEVEL",
"ADDFILE",
"PAUSE",
"ADDPLAYER",
"TEAMCHANGE",
"CLEARSCORES",
"LOGIN",
"VERIFIED",
"RANDOMSEED",
"RUNSOC",
"REQADDFILE",
"DELFILE",
"SETMOTD",
"RESPAWN",
#ifdef HAVE_BLUA
"LUACMD",
"LUAVAR"
#endif
};
// =========================================================================
// SERVER STARTUP
// =========================================================================
/** Registers server commands and variables.
* Anything required by a dedicated server should probably go here.
*
* \sa D_RegisterClientCommands
*/
void D_RegisterServerCommands(void)
{
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INT32 i;
Forceskin_cons_t[0].value = -1;
Forceskin_cons_t[0].strvalue = "Off";
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for (i = 0; i < NUMGAMETYPES; i++)
{
gametype_cons_t[i].value = i;
gametype_cons_t[i].strvalue = Gametype_Names[i];
}
gametype_cons_t[NUMGAMETYPES].value = 0;
gametype_cons_t[NUMGAMETYPES].strvalue = NULL;
// Set the values to 0/NULL, it will be overwritten later when a skin is assigned to the slot.
for (i = 1; i < MAXSKINS; i++)
{
Forceskin_cons_t[i].value = 0;
Forceskin_cons_t[i].strvalue = NULL;
}
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd);
RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd);
#ifdef DELFILE
RegisterNetXCmd(XD_DELFILE, Got_Delfilecmd);
#endif
RegisterNetXCmd(XD_PAUSE, Got_Pause);
RegisterNetXCmd(XD_RESPAWN, Got_Respawn);
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
#ifdef HAVE_BLUA
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
#endif
RegisterNetXCmd(XD_SETUPVOTE, Got_SetupVotecmd);
RegisterNetXCmd(XD_MODIFYVOTE, Got_ModifyVotecmd);
RegisterNetXCmd(XD_PICKVOTE, Got_PickVotecmd);
// Remote Administration
COM_AddCommand("password", Command_Changepassword_f);
RegisterNetXCmd(XD_LOGIN, Got_Login);
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
COM_AddCommand("promote", Command_Verify_f);
COM_AddCommand("demote", Command_RemoveAdmin_f);
COM_AddCommand("motd", Command_MotD_f);
RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
RegisterNetXCmd(XD_TEAMCHANGE, Got_Teamchange);
COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f);
RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores);
COM_AddCommand("clearscores", Command_Clearscores_f);
COM_AddCommand("map", Command_Map_f);
COM_AddCommand("exitgame", Command_ExitGame_f);
COM_AddCommand("retry", Command_Retry_f);
COM_AddCommand("exitlevel", Command_ExitLevel_f);
COM_AddCommand("showmap", Command_Showmap_f);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("listwad", Command_ListWADS_f);
#ifdef DELFILE
COM_AddCommand("delfile", Command_Delfile);
#endif
COM_AddCommand("runsoc", Command_RunSOC);
COM_AddCommand("pause", Command_Pause);
COM_AddCommand("respawn", Command_Respawn);
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COM_AddCommand("gametype", Command_ShowGametype_f);
COM_AddCommand("version", Command_Version_f);
#ifdef UPDATE_ALERT
COM_AddCommand("mod_details", Command_ModDetails_f);
#endif
COM_AddCommand("quit", Command_Quit_f);
COM_AddCommand("saveconfig", Command_SaveConfig_f);
COM_AddCommand("loadconfig", Command_LoadConfig_f);
COM_AddCommand("changeconfig", Command_ChangeConfig_f);
COM_AddCommand("isgamemodified", Command_Isgamemodified_f); // test
COM_AddCommand("showscores", Command_ShowScores_f);
COM_AddCommand("showtime", Command_ShowTime_f);
COM_AddCommand("cheats", Command_Cheats_f); // test
#ifdef _DEBUG
COM_AddCommand("togglemodified", Command_Togglemodified_f);
#ifdef HAVE_BLUA
COM_AddCommand("archivetest", Command_Archivetest_f);
#endif
#endif
// for master server connection
AddMServCommands();
// p_mobj.c
CV_RegisterVar(&cv_itemrespawntime);
CV_RegisterVar(&cv_itemrespawn);
CV_RegisterVar(&cv_flagtime);
CV_RegisterVar(&cv_suddendeath);
// misc
CV_RegisterVar(&cv_friendlyfire);
CV_RegisterVar(&cv_pointlimit);
CV_RegisterVar(&cv_numlaps);
CV_RegisterVar(&cv_basenumlaps);
CV_RegisterVar(&cv_autobalance);
CV_RegisterVar(&cv_teamscramble);
CV_RegisterVar(&cv_scrambleonchange);
CV_RegisterVar(&cv_touchtag);
CV_RegisterVar(&cv_hidetime);
CV_RegisterVar(&cv_inttime);
CV_RegisterVar(&cv_advancemap);
CV_RegisterVar(&cv_playersforexit);
CV_RegisterVar(&cv_timelimit);
CV_RegisterVar(&cv_playbackspeed);
CV_RegisterVar(&cv_forceskin);
CV_RegisterVar(&cv_downloading);
CV_RegisterVar(&cv_specialrings);
CV_RegisterVar(&cv_powerstones);
CV_RegisterVar(&cv_competitionboxes);
CV_RegisterVar(&cv_matchboxes);
CV_RegisterVar(&cv_teleporters);
CV_RegisterVar(&cv_superring);
CV_RegisterVar(&cv_supersneakers);
CV_RegisterVar(&cv_invincibility);
CV_RegisterVar(&cv_jumpshield);
CV_RegisterVar(&cv_watershield);
CV_RegisterVar(&cv_ringshield);
CV_RegisterVar(&cv_forceshield);
CV_RegisterVar(&cv_bombshield);
CV_RegisterVar(&cv_1up);
CV_RegisterVar(&cv_ringslinger);
CV_RegisterVar(&cv_startinglives);
CV_RegisterVar(&cv_countdowntime);
CV_RegisterVar(&cv_runscripts);
CV_RegisterVar(&cv_match_scoring);
CV_RegisterVar(&cv_overtime);
CV_RegisterVar(&cv_pause);
CV_RegisterVar(&cv_mute);
RegisterNetXCmd(XD_RANDOMSEED, Got_RandomSeed);
CV_RegisterVar(&cv_allowexitlevel);
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);
// d_clisrv
CV_RegisterVar(&cv_maxplayers);

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CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef VANILLAJOINNEXTROUND
CV_RegisterVar(&cv_joinnextround);
#endif
CV_RegisterVar(&cv_showjoinaddress);
CV_RegisterVar(&cv_blamecfail);
#endif
COM_AddCommand("ping", Command_Ping_f);
CV_RegisterVar(&cv_nettimeout);

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CV_RegisterVar(&cv_jointimeout);
CV_RegisterVar(&cv_kicktime);
CV_RegisterVar(&cv_skipmapcheck);
CV_RegisterVar(&cv_sleep);
CV_RegisterVar(&cv_maxping);
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
CV_RegisterVar(&cv_pingmeasurement);
CV_RegisterVar(&cv_allowseenames);
#ifdef USE_STUN
CV_RegisterVar(&cv_stunserver);
#endif
RegisterNetXCmd(XD_DISCORD, Got_DiscordInfo);
}
// =========================================================================
// CLIENT STARTUP
// =========================================================================
/** Registers client commands and variables.
* Nothing needed for a dedicated server should be registered here.
*
* \sa D_RegisterServerCommands
*/
void D_RegisterClientCommands(void)
{
INT32 i;
for (i = 0; i < MAXSKINCOLORS; i++)
{
Color_cons_t[i].value = i;
Color_cons_t[i].strvalue = KartColor_Names[i]; // SRB2kart
}
Color_cons_t[MAXSKINCOLORS].value = 0;
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
if (dedicated)
return;
COM_AddCommand("numthinkers", Command_Numthinkers_f);
COM_AddCommand("countmobjs", Command_CountMobjs_f);
COM_AddCommand("changeteam", Command_Teamchange_f);
COM_AddCommand("changeteam2", Command_Teamchange2_f);
COM_AddCommand("changeteam3", Command_Teamchange3_f);
COM_AddCommand("changeteam4", Command_Teamchange4_f);
COM_AddCommand("playdemo", Command_Playdemo_f);
COM_AddCommand("timedemo", Command_Timedemo_f);
COM_AddCommand("stopdemo", Command_Stopdemo_f);
COM_AddCommand("playintro", Command_Playintro_f);
COM_AddCommand("resetcamera", Command_ResetCamera_f);
COM_AddCommand("view", Command_View_f);
COM_AddCommand("view2", Command_View_f);
COM_AddCommand("view3", Command_View_f);
COM_AddCommand("view4", Command_View_f);
COM_AddCommand("setcontrol", Command_Setcontrol_f);
COM_AddCommand("setcontrol2", Command_Setcontrol2_f);
COM_AddCommand("setcontrol3", Command_Setcontrol3_f);
COM_AddCommand("setcontrol4", Command_Setcontrol4_f);
COM_AddCommand("screenshot", M_ScreenShot);
COM_AddCommand("startmovie", Command_StartMovie_f);
COM_AddCommand("stopmovie", Command_StopMovie_f);
CV_RegisterVar(&cv_screenshot_option);
CV_RegisterVar(&cv_screenshot_folder);
CV_RegisterVar(&cv_moviemode);
// PNG variables
CV_RegisterVar(&cv_zlib_level);
CV_RegisterVar(&cv_zlib_memory);
CV_RegisterVar(&cv_zlib_strategy);
CV_RegisterVar(&cv_zlib_window_bits);
// APNG variables
CV_RegisterVar(&cv_zlib_levela);
CV_RegisterVar(&cv_zlib_memorya);
CV_RegisterVar(&cv_zlib_strategya);
CV_RegisterVar(&cv_zlib_window_bitsa);
CV_RegisterVar(&cv_apng_delay);
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
// register these so it is saved to config
CV_RegisterVar(&cv_playername);
CV_RegisterVar(&cv_playercolor);
CV_RegisterVar(&cv_skin); // r_things.c (skin NAME)
// secondary player (splitscreen)
CV_RegisterVar(&cv_playername2);
CV_RegisterVar(&cv_playercolor2);
CV_RegisterVar(&cv_skin2);
// third player
CV_RegisterVar(&cv_playername3);
CV_RegisterVar(&cv_playercolor3);
CV_RegisterVar(&cv_skin3);
// fourth player
CV_RegisterVar(&cv_playername4);
CV_RegisterVar(&cv_playercolor4);
CV_RegisterVar(&cv_skin4);
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// preferred number of players
CV_RegisterVar(&cv_splitplayers);
#ifdef SEENAMES
CV_RegisterVar(&cv_seenames);
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
#endif
// HUD
CV_RegisterVar(&cv_timetic);
CV_RegisterVar(&cv_itemfinder);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_last);
CV_RegisterVar(&cv_ghost_guest);
CV_RegisterVar(&cv_ghost_staff);
COM_AddCommand("displayplayer", Command_Displayplayer_f);
CV_RegisterVar(&cv_recordmultiplayerdemos);
CV_RegisterVar(&cv_netdemosyncquality);
// FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma);
// m_menu.c
CV_RegisterVar(&cv_chatheight);
CV_RegisterVar(&cv_chatwidth);
CV_RegisterVar(&cv_chattime);
CV_RegisterVar(&cv_chatspamprotection);
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
//CV_RegisterVar(&cv_crosshair);
//CV_RegisterVar(&cv_crosshair2);
//CV_RegisterVar(&cv_crosshair3);
//CV_RegisterVar(&cv_crosshair4);
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//CV_RegisterVar(&cv_alwaysfreelook);
//CV_RegisterVar(&cv_alwaysfreelook2);
//CV_RegisterVar(&cv_chasefreelook);
//CV_RegisterVar(&cv_chasefreelook2);
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
// g_input.c
CV_RegisterVar(&cv_turnaxis);
CV_RegisterVar(&cv_turnaxis2);
CV_RegisterVar(&cv_moveaxis);
CV_RegisterVar(&cv_moveaxis2);
CV_RegisterVar(&cv_brakeaxis);
CV_RegisterVar(&cv_brakeaxis2);
CV_RegisterVar(&cv_brakeaxis3);
CV_RegisterVar(&cv_brakeaxis4);
CV_RegisterVar(&cv_aimaxis);
CV_RegisterVar(&cv_aimaxis2);
CV_RegisterVar(&cv_aimaxis3);
CV_RegisterVar(&cv_aimaxis4);
CV_RegisterVar(&cv_lookaxis);
CV_RegisterVar(&cv_lookaxis2);
CV_RegisterVar(&cv_fireaxis);
CV_RegisterVar(&cv_fireaxis2);
CV_RegisterVar(&cv_driftaxis);
CV_RegisterVar(&cv_driftaxis2);
CV_RegisterVar(&cv_driftaxis3);
CV_RegisterVar(&cv_driftaxis4);
CV_RegisterVar(&cv_lookbackaxis);
CV_RegisterVar(&cv_lookbackaxis2);
CV_RegisterVar(&cv_lookbackaxis3);
CV_RegisterVar(&cv_lookbackaxis4);
CV_RegisterVar(&cv_xdeadzone);
CV_RegisterVar(&cv_ydeadzone);
CV_RegisterVar(&cv_xdeadzone2);
CV_RegisterVar(&cv_ydeadzone2);
CV_RegisterVar(&cv_xdeadzone3);
CV_RegisterVar(&cv_ydeadzone3);
CV_RegisterVar(&cv_xdeadzone4);
CV_RegisterVar(&cv_ydeadzone4);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// WARNING: the order is important when initialising mouse2
// we need the mouse2port
CV_RegisterVar(&cv_mouse2port);
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
CV_RegisterVar(&cv_mouse2opt);
#endif
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_usemouse2);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_invertmouse2);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mousesens2);
CV_RegisterVar(&cv_mouseysens);
CV_RegisterVar(&cv_mouseysens2);
Sal
committed
//CV_RegisterVar(&cv_mousemove);
//CV_RegisterVar(&cv_mousemove2);
CV_RegisterVar(&cv_usejoystick);
CV_RegisterVar(&cv_usejoystick2);
CV_RegisterVar(&cv_usejoystick3);
CV_RegisterVar(&cv_usejoystick4);
#ifdef LJOYSTICK
CV_RegisterVar(&cv_joyport);
CV_RegisterVar(&cv_joyport2);
#endif
CV_RegisterVar(&cv_joyscale);
CV_RegisterVar(&cv_joyscale2);
CV_RegisterVar(&cv_joyscale3);
CV_RegisterVar(&cv_joyscale4);
CV_RegisterVar(&cv_useranalog);
CV_RegisterVar(&cv_useranalog2);
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
CV_RegisterVar(&cv_digmusicvolume);
CV_RegisterVar(&cv_numChannels);
// i_cdmus.c
CV_RegisterVar(&cd_volume);
CV_RegisterVar(&cdUpdate);
// screen.c
CV_RegisterVar(&cv_fullscreen);
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
CV_RegisterVar(&cv_soundtest);