- Aug 26, 2022
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toaster authored
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toaster authored
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toaster authored
* Rename `Look Up/Down` to `Spec. Look Up/Down` to disambiguate from `Look Backward` * Make it support multiplayer replay recording save request too
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toaster authored
- They're binary inputs as processed by the game. - A mechanism for binary inputs with no deadzone is already used for item and drift. - Generally bound to triggers, not the stick. - SDL still has a minimum deadzone, so won't fire endlessly.
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toaster authored
* For left stick up/down/left/right input, allow holding a direction down to move continuously in a direction at a rate of 7 steps per second per axis * Now supports accel axis being used for the Enter key/"accept" in menus, to mirror how an accel BUTTON bind will be used as an Enter event.
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Eidolon authored
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Eidolon authored
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- Aug 25, 2022
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James R. authored
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- Aug 24, 2022
- Aug 23, 2022
- Aug 22, 2022
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Lonsfor authored
- Aug 21, 2022
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X.organic authored
Thanks to Callmore's insistence on me sweeping through functions that return -1 on error.
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- Aug 20, 2022
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Eidolon authored
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X.organic authored
Per @TehRealSalt's recommendation.
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Eidolon authored
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Eidolon authored
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Eidolon authored
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Eidolon authored
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Eidolon authored
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X.organic authored
This time without spare slots, because I don't see shenanigans like WAD_MUSIC happening with skin indices. Verified to work by saving a replay with 139 skins as the 133th skin and playing it back a few times. Shouldn't cause issues with netcode either because there are no SINT8s handling skin indices.
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X.organic authored
Can be increased up to 255 safely, just not 256. 5 slots left for shenanigans like Moe Mansion's WAD_MUSIC.