- Jul 07, 2018
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Alam Ed Arias authored
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Alam Arias authored
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Alam Arias authored
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- Jul 06, 2018
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Monster Iestyn authored
More helpful error messages See merge request !243
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Monster Iestyn authored
Smoother MD2 interpolation See merge request STJr/SRB2!224
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Monster Iestyn authored
Fixed MD2 models not loading correctly on Linux
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- Jul 05, 2018
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Golden authored
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Monster Iestyn authored
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Monster Iestyn authored
Lua exploit fix See merge request !259
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Monster Iestyn authored
Disable admin password by default
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LJ Sonic authored
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Monster Iestyn authored
Minor net command fixes
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LJ Sonic authored
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LJ Sonic authored
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SteelT authored
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SteelT authored
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- Jul 04, 2018
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Monster Iestyn authored
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- Jun 27, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Multiplayer menu playername fix See merge request !256
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- Jun 26, 2018
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Monster Iestyn authored
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
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- Jun 04, 2018
- Jun 03, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Correct C FixedMul() off-by-one errors See merge request STJr/SRB2!245
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Monster Iestyn authored
F12 fix See merge request STJr/SRB2!250
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Monster Iestyn authored
Don't increment totalplaytime if a demo is playing. See merge request !241
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Monster Iestyn authored
OpenGL: Map Specific Palette Fix See merge request STJr/SRB2!247
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Monster Iestyn authored
OpenGL: Very large map rendering issue fixed See merge request STJr/SRB2!249
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Monster Iestyn authored
Fix console typo See merge request STJr/SRB2!246
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Monster Iestyn authored
OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels See merge request STJr/SRB2!244
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Monster Iestyn authored
FOF sector special fixes See merge request !242
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- May 28, 2018
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Monster Iestyn authored
This should hopefully kill the F12 getting stuck issue once and for all.
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- May 26, 2018
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Sryder authored
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands
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- May 21, 2018
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Monster Iestyn authored
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
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- May 20, 2018
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Tasos Sahanidis authored
The FixedMul() C implementation would produce off by one results, causing constant desyncs on 64 bit builds and builds without an ASM implementation of the function. This is fixed by shifting instead of dividing, possibly avoiding rounding errors.
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- May 17, 2018
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Sryder authored
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM. I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting. This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
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SteelT authored
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- May 16, 2018
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Sryder authored
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- May 15, 2018
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LJ Sonic authored
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- May 13, 2018
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SteelT authored
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