- Jan 12, 2020
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fickleheart authored
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- Jan 11, 2020
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Monster Iestyn authored
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MascaraSnake authored
Add textmap vertex slope support See merge request !633
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Nev3r authored
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- Jan 10, 2020
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
Add MT_FLINGNIGHTSSTAR mobj type See merge request !663
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MascaraSnake authored
Minor OpenGL improvements See merge request !661
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MascaraSnake authored
Fix snapping of extra multiplayer text. (Resolves #101) See merge request !667
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toaster authored
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toaster authored
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
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James R. authored
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- Jan 09, 2020
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Alam Ed Arias authored
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef See merge request !648
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Tatsuru authored
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Tatsuru authored
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Sal authored
It got denied before for Software so I won't include it in the merge request :(
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James R. authored
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James R. authored
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 08, 2020
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toaster authored
* Break bustable FOFs like pushables. * Activate pushable-counting executor activators. * Get pushed by currents/wind. This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery). Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
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James R. authored
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