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  1. Jan 07, 2017
    • Monster Iestyn's avatar
      Merge branch 'savegame-hotfixes' into 'next' · 22020dda
      Monster Iestyn authored
      Savegame hotfixes
      
      Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes?
      
      Anyway, fixes included in by this branch:
      * ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay)
      * Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc
      * Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway)
      
      See merge request !150
      22020dda
    • Monster Iestyn's avatar
      Merge branch 'eggshield-laser-fix' into 'next' · c93101aa
      Monster Iestyn authored
      Eggshield laser fix
      
      Fix for http://mb.srb2.org/showthread.php?t=42250
      
      See merge request !152
      c93101aa
    • Monster Iestyn's avatar
      Fix egg guard shields being endlessly killed by lasers. Simply make sure they... · ad30c411
      Monster Iestyn authored
      Fix egg guard shields being endlessly killed by lasers. Simply make sure they have health first before killing them!
      ad30c411
    • Monster Iestyn's avatar
      Merge branch 'eggscalibur_fixes' into 'next' · 45fdfd9f
      Monster Iestyn authored
      One Eggscalibur fix
      
      Use mobj->watertop instead of mobj->spawnpoint->z. CEZ3 is far from fixed in multiplayer, but this is still one less thing to worry about.
      
      See merge request !148
      45fdfd9f
    • Monster Iestyn's avatar
      Merge branch 'plane-fixes' into 'next' · cd0ec088
      Monster Iestyn authored
      Software plane rendering fixes/cleanup
      
      This is mostly cleanup, with the exception that polyobject planes should now behave somewhat better than they do in 2.1 currently (translucent polyobj planes should now always be actually translucent regardless of where you view them from, for instance). I can't claim I've fixed their rendering once and for all though, there may still be bugs for all I know...
      
      See merge request !136
      cd0ec088
    • Monster Iestyn's avatar
      Merge branch 'texture-fixes' into 'next' · c601a409
      Monster Iestyn authored
      Some texture-related fixes
      
      Bugs fixed in this branch:
      * upper/lower/middle textures with non-existent texture ids being capable of crashing the game. For instance, RVZ1 has colormap codes on non-colormap linedefs, which causes them to wind up with invalid texture ids because of how the game tries to interpret lower/upper textures with "#" followed by characters on normal linedefs. Fortunately these "textures" are normally not visible anyway (since they're all in control sectors) unless they are swapped with in-level textures by some crazy Lua script of some sort...
      * animated single-patch textures with holes displaying garbage on first viewing (see this thread: https://mb.srb2.org/showthread.php?t=42195)
      * the heights of the lighting (shadows or colormapping) from water/translucent/shadowcasting/etc FOFs become messed up when displayed on repeated midtextures.
      
      See merge request !144
      c601a409
  2. Jan 06, 2017
    • Monster Iestyn's avatar
      Merge branch 'flat-changing-hotfix' into 'next' · 5e12f349
      Monster Iestyn authored
      Flat changing hotfix
      
      This should fix how Lua scripts that change flats in levels, particularly to flats that don't already exist in the level, cause SRB2 to crash for anyone who joins a netgame afterwards. (I'm not sure if it's a consistent thing or not though)
      
      Probably needs a good test to verify the issue is completely fixed before being merged in. Maybe there are other minor things I didn't account for in this fix? I don't know!
      
      See merge request !141
      5e12f349
  3. Jan 03, 2017
  4. Jan 02, 2017
  5. Jan 01, 2017
    • LJ Sonic's avatar
      Cooked another cookie · 478da436
      LJ Sonic authored
      478da436
    • LJ Sonic's avatar
      Cooked a cookie · 4373afcd
      LJ Sonic authored
      4373afcd
    • LJ Sonic's avatar
      -Fixed broken net commands, thus fixing (or at least greatly improving)... · b347b818
      LJ Sonic authored
      -Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
      -Updated packet name list so the debug file no longer shows garbage packet names
      -Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
      -Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
      -Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
      -Added/changed comments here in there in the netcode
      -Fixed a minor error that would ignore one of the urgent ack slots
      -Added a space between the map name and "zone" for the messages shown in a joiner's console
      b347b818
    • Monster Iestyn's avatar
      Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked... · 0e6e52ea
      Monster Iestyn authored
      Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
      
      This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
      0e6e52ea
  6. Dec 31, 2016
  7. Dec 27, 2016
  8. Dec 23, 2016
  9. Dec 22, 2016
  10. Dec 19, 2016
  11. Dec 17, 2016
  12. Dec 16, 2016
  13. Dec 15, 2016
  14. Dec 14, 2016
  15. Dec 13, 2016
  16. Dec 12, 2016
    • Monster Iestyn's avatar
      Merge branch 'smooth_ropes' into 'next' · 1ec97c24
      Monster Iestyn authored
      Smoother ropes and zoom tubes
      
      Makes rope hangs and zoom tubes suck less. Specifically, they handle corners (and vertical height changes, ala sloped rope hangs) a LOT nicer. Ported from internal.
      
      See merge request !139
      1ec97c24
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