- Jun 11, 2018
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Monster Iestyn authored
basically we don't want L/R sprites to always be flipped, for obvious reasons
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- Jun 09, 2018
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Monster Iestyn authored
OpenGL: Public flatsprite: The Fixening See merge request !252
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Sryder authored
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff # Conflicts: # src/hardware/hw_main.c
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- Jun 03, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Correct C FixedMul() off-by-one errors See merge request !245
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Monster Iestyn authored
F12 fix See merge request !250
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Monster Iestyn authored
Don't increment totalplaytime if a demo is playing. See merge request !241
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Monster Iestyn authored
OpenGL: Map Specific Palette Fix See merge request !247
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Monster Iestyn authored
OpenGL: Very large map rendering issue fixed See merge request !249
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Monster Iestyn authored
Fix console typo See merge request !246
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Monster Iestyn authored
OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels See merge request !244
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Monster Iestyn authored
FOF sector special fixes See merge request !242
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- May 28, 2018
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Monster Iestyn authored
This should hopefully kill the F12 getting stuck issue once and for all.
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- May 26, 2018
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Sryder authored
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox From what I know, this effects at least Aerial Garden and Seraphic Skylands
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- May 21, 2018
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Monster Iestyn authored
Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS
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- May 20, 2018
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Tasos Sahanidis authored
The FixedMul() C implementation would produce off by one results, causing constant desyncs on 64 bit builds and builds without an ASM implementation of the function. This is fixed by shifting instead of dividing, possibly avoiding rounding errors.
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- May 17, 2018
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Sryder authored
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM. I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting. This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
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SteelT authored
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- May 16, 2018
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Sryder authored
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- May 11, 2018
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Monster Iestyn authored
Also move the Bouncy FOF sector special check above the FOF heights checking in P_CheckBouncySectors, because it means not having to waste time calculating FOF heights only for it not to be bouncy anyway :P
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- May 09, 2018
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Alam Ed Arias authored
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- May 08, 2018
- Apr 21, 2018
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Monster Iestyn authored
Don't init the sound system on dedicated servers See merge request !225
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Monster Iestyn authored
Fixed "invalid pointer" error when passing "" to Command_connect(). See merge request !234
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Monster Iestyn authored
Removed contradictory `-connect` check See merge request !236
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Monster Iestyn authored
Rewrite of d_netfil.c's findfile See merge request !240
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Monster Iestyn authored
Dedicated debug hotfix See merge request !239
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Monster Iestyn authored
Movie mode: special stage intro fade recording fix See merge request !229
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- Apr 15, 2018
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Monster Iestyn authored
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect. Note: Untested as of writing
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Monster Iestyn authored
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- Apr 03, 2018
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SteelT authored
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SteelT authored
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Alam Ed Arias authored
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- Mar 30, 2018